Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.27641582489 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-vec3-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-vec3-float.frag: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (vec3(-0.029999999, -0.85000002, -0.94) * 0.0) => vec3(0.0, 0.0, 0.0) * (vec3(-0.029999999, -0.85000002, -0.94) * -1.33) => vec3(0.039900001, 1.1305001, 1.2502) * (vec3(-0.029999999, -0.85000002, -0.94) * 0.85000002) => vec3(-0.0255, -0.72250003, -0.79900002) * (vec3(1.67, 0.66000003, 1.87) * 0.0) => vec3(0.0, 0.0, 0.0) * (vec3(1.67, 0.66000003, 1.87) * -1.33) => vec3(-2.2211001, -0.87780005, -2.4871001) * (vec3(1.67, 0.66000003, 1.87) * 0.85000002) => vec3(1.4195, 0.56100005, 1.5895001) */ #version 120 void main() { float[distance((vec3(-0.029999999, -0.85000002, -0.94) * 0.0), vec3(0.0, 0.0, 0.0)) <= 0.0 ? 1 : -1] array0; float[distance((vec3(-0.029999999, -0.85000002, -0.94) * -1.33), vec3(0.039900001, 1.1305001, 1.2502)) <= 1.6860078e-05 ? 1 : -1] array1; float[distance((vec3(-0.029999999, -0.85000002, -0.94) * 0.85000002), vec3(-0.0255, -0.72250003, -0.79900002)) <= 1.0775238e-05 ? 1 : -1] array2; float[distance((vec3(1.67, 0.66000003, 1.87) * 0.0), vec3(0.0, 0.0, 0.0)) <= 0.0 ? 1 : -1] array3; float[distance((vec3(1.67, 0.66000003, 1.87) * -1.33), vec3(-2.2211001, -0.87780005, -2.4871001)) <= 3.4481134e-05 ? 1 : -1] array4; float[distance((vec3(1.67, 0.66000003, 1.87) * 0.85000002), vec3(1.4195, 0.56100005, 1.5895001)) <= 2.2036815e-05 ? 1 : -1] array5; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |