Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.235502004623 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-vec2-vec2.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-vec2-vec2.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (vec2(-0.1, -1.2) * vec2(-0.1, -1.2)) => vec2(0.010000001, 1.4400001) * (vec2(-0.1, -1.2) * vec2(-0.41999999, 0.47999999)) => vec2(0.041999999, -0.57600003) * (vec2(-0.41999999, 0.47999999) * vec2(-0.1, -1.2)) => vec2(0.041999999, -0.57600003) * (vec2(-0.41999999, 0.47999999) * vec2(-0.41999999, 0.47999999)) => vec2(0.17639999, 0.2304) */ #version 120 void main() { float[distance((vec2(-0.1, -1.2) * vec2(-0.1, -1.2)), vec2(0.010000001, 1.4400001)) <= 1.4400347e-05 ? 1 : -1] array0; float[distance((vec2(-0.1, -1.2) * vec2(-0.41999999, 0.47999999)), vec2(0.041999999, -0.57600003)) <= 5.7752927e-06 ? 1 : -1] array1; float[distance((vec2(-0.41999999, 0.47999999) * vec2(-0.1, -1.2)), vec2(0.041999999, -0.57600003)) <= 5.7752927e-06 ? 1 : -1] array2; float[distance((vec2(-0.41999999, 0.47999999) * vec2(-0.41999999, 0.47999999)), vec2(0.17639999, 0.2304)) <= 2.9017428e-06 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |