Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.234502792358 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-vec2-mat3x2.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-vec2-mat3x2.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (vec2(-0.1, -1.2) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08)) => vec3(1.4190001, -0.226, -1.4210001) * (vec2(-0.1, -1.2) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79)) => vec3(0.67199999, -0.94800001, 2.2079999) * (vec2(-0.41999999, 0.47999999) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08)) => vec3(-0.60900003, -0.50759995, -0.0065999748) * (vec2(-0.41999999, 0.47999999) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79)) => vec3(-0.10319998, 0.87599999, -0.60719997) */ #version 120 void main() { float[distance((vec2(-0.1, -1.2) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08)), vec3(1.4190001, -0.226, -1.4210001)) <= 2.0208608e-05 ? 1 : -1] array0; float[distance((vec2(-0.1, -1.2) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79)), vec3(0.67199999, -0.94800001, 2.2079999)) <= 2.4951056e-05 ? 1 : -1] array1; float[distance((vec2(-0.41999999, 0.47999999) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08)), vec3(-0.60900003, -0.50759995, -0.0065999748)) <= 7.9283182e-06 ? 1 : -1] array2; float[distance((vec2(-0.41999999, 0.47999999) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79)), vec3(-0.10319998, 0.87599999, -0.60719997)) <= 1.0708492e-05 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |