Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.237715959549 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-vec2-mat2.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-vec2-mat2.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (vec2(-0.1, -1.2) * mat2(1.6, 1.53, 0.75999999, -1.0)) => vec2(-1.9960001, 1.1240001) * (vec2(-0.1, -1.2) * mat2(-0.13, -1.4, -0.87, 1.4)) => vec2(1.6930001, -1.5930001) * (vec2(-0.41999999, 0.47999999) * mat2(1.6, 1.53, 0.75999999, -1.0)) => vec2(0.06239998, -0.7992) * (vec2(-0.41999999, 0.47999999) * mat2(-0.13, -1.4, -0.87, 1.4)) => vec2(-0.61739999, 1.0374) */ #version 120 void main() { float[distance((vec2(-0.1, -1.2) * mat2(1.6, 1.53, 0.75999999, -1.0)), vec2(-1.9960001, 1.1240001)) <= 2.2907188e-05 ? 1 : -1] array0; float[distance((vec2(-0.1, -1.2) * mat2(-0.13, -1.4, -0.87, 1.4)), vec2(1.6930001, -1.5930001)) <= 2.3246286e-05 ? 1 : -1] array1; float[distance((vec2(-0.41999999, 0.47999999) * mat2(1.6, 1.53, 0.75999999, -1.0)), vec2(0.06239998, -0.7992)) <= 8.0163227e-06 ? 1 : -1] array2; float[distance((vec2(-0.41999999, 0.47999999) * mat2(-0.13, -1.4, -0.87, 1.4)), vec2(-0.61739999, 1.0374)) <= 1.2072205e-05 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |