Results for spec/glsl-1.20/compiler/built-in-functions/op-mult-mat4x2-vec4.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.277853965759
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat4x2-vec4.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat4x2-vec4.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat4x2-vec4.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec2(-2.0862999, -0.77270013)
 * (mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => vec2(1.1654, -0.82749999)
 * (mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec2(-3.5767, 0.5352)
 * (mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => vec2(1.6406, 0.28010002)
 */
#version 120

void main()
{
  float[distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec2(-2.0862999, -0.77270013)) <= 2.224795e-05 ? 1 : -1] array0;
  float[distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * vec4(0.80000001, -0.15000001, -0.50999999, 0.0)), vec2(1.1654, -0.82749999)) <= 1.4293052e-05 ? 1 : -1] array1;
  float[distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec2(-3.5767, 0.5352)) <= 3.6165206e-05 ? 1 : -1] array2;
  float[distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * vec4(0.80000001, -0.15000001, -0.50999999, 0.0)), vec2(1.6406, 0.28010002)) <= 1.6643389e-05 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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