Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.242995977402 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat4x2-float.vert pass 1.20 |
errors |
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info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat4x2-float.vert: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * 0.0) => mat4x2(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) * (mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * -1.33) => mat4x2(-2.4073, 1.5427999, 1.1571001, 2.0216, -1.0773001, -0.33250001, -0.86449999, 2.0083001) * (mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * 0.85000002) => mat4x2(1.5385, -0.986, -0.73950005, -1.2920001, 0.68850005, 0.21250001, 0.55250001, -1.2835001) * (mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * 0.0) => mat4x2(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) * (mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * -1.33) => mat4x2(-2.5669, -0.65170002, 2.1679001, -0.35910001, -0.38569999, -0.18620001, -2.128, -1.2502) * (mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * 0.85000002) => mat4x2(1.6404999, 0.41650003, -1.3855001, 0.22950001, 0.2465, 0.119, 1.36, 0.79900002) */ #version 120 void main() { float[pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * 0.0)[0], vec2(0.0, 0.0)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * 0.0)[1], vec2(0.0, 0.0)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * 0.0)[2], vec2(0.0, 0.0)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * 0.0)[3], vec2(0.0, 0.0)), 2) <= 0.0 ? 1 : -1] array0; float[pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * -1.33)[0], vec2(-2.4073, 1.5427999)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * -1.33)[1], vec2(1.1571001, 2.0216)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * -1.33)[2], vec2(-1.0773001, -0.33250001)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * -1.33)[3], vec2(-0.86449999, 2.0083001)), 2) <= 1.9652828e-09 ? 1 : -1] array1; float[pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * 0.85000002)[0], vec2(1.5385, -0.986)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * 0.85000002)[1], vec2(-0.73950005, -1.2920001)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * 0.85000002)[2], vec2(0.68850005, 0.21250001)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * 0.85000002)[3], vec2(0.55250001, -1.2835001)), 2) <= 8.0271206e-10 ? 1 : -1] array2; float[pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * 0.0)[0], vec2(0.0, 0.0)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * 0.0)[1], vec2(0.0, 0.0)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * 0.0)[2], vec2(0.0, 0.0)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * 0.0)[3], vec2(0.0, 0.0)), 2) <= 0.0 ? 1 : -1] array3; float[pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * -1.33)[0], vec2(-2.5669, -0.65170002)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * -1.33)[1], vec2(2.1679001, -0.35910001)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * -1.33)[2], vec2(-0.38569999, -0.18620001)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * -1.33)[3], vec2(-2.128, -1.2502)), 2) <= 1.811725e-09 ? 1 : -1] array4; float[pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * 0.85000002)[0], vec2(1.6404999, 0.41650003)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * 0.85000002)[1], vec2(-1.3855001, 0.22950001)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * 0.85000002)[2], vec2(0.2465, 0.119)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * 0.85000002)[3], vec2(1.36, 0.79900002)), 2) <= 7.3999179e-10 ? 1 : -1] array5; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |