Results for spec/glsl-1.20/compiler/built-in-functions/op-mult-mat4-vec4.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.259968042374
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat4-vec4.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat4-vec4.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat4-vec4.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003) * vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec4(0.19449987, -2.1954999, -4.6950998, -3.1317999)
 * (mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003) * vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => vec4(-0.16669999, 1.0782, 0.88739997, 0.27429995)
 * (mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999) * vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec4(3.0872998, -3.4797001, 1.6557999, -0.53949994)
 * (mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999) * vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => vec4(-0.92369998, 1.0679001, -0.036499955, 0.25329998)
 */
#version 120

void main()
{
  float[distance((mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003) * vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec4(0.19449987, -2.1954999, -4.6950998, -3.1317999)) <= 6.0588929e-05 ? 1 : -1] array0;
  float[distance((mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003) * vec4(0.80000001, -0.15000001, -0.50999999, 0.0)), vec4(-0.16669999, 1.0782, 0.88739997, 0.27429995)) <= 1.4328375e-05 ? 1 : -1] array1;
  float[distance((mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999) * vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec4(3.0872998, -3.4797001, 1.6557999, -0.53949994)) <= 4.9671384e-05 ? 1 : -1] array2;
  float[distance((mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999) * vec4(0.80000001, -0.15000001, -0.50999999, 0.0)), vec4(-0.92369998, 1.0679001, -0.036499955, 0.25329998)) <= 1.4349653e-05 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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