Results for spec/glsl-1.20/compiler/built-in-functions/op-mult-mat3x4-mat2x3.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.234409809113
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat3x4-mat2x3.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat3x4-mat2x3.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat3x4-mat2x3.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5)) => mat2x4(0.011900008, -0.0038000117, 1.4742, -0.75390005, 3.2648001, 4.777, -3.5847001, 0.87780011)
 * (mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001)) => mat2x4(3.3218, 4.7337999, -1.6945, 0.18760005, -3.3072002, -5.1578002, 1.0351, 1.472)
 * (mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5)) => mat2x4(1.2142, 2.8311999, -0.72219998, 1.9753, -3.6293001, -0.37639996, 0.41660002, 0.47350001)
 * (mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001)) => mat2x4(-2.0379, 3.4988, -0.59540004, 3.2899001, 1.6893001, -3.9774001, 0.59260005, -3.1435001)
 */
#version 120

void main()
{
  float[pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[0], vec4(0.011900008, -0.0038000117, 1.4742, -0.75390005)), 2) + pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[1], vec4(3.2648001, 4.777, -3.5847001, 0.87780011)), 2) <= 4.9841051e-09 ? 1 : -1] array0;
  float[pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[0], vec4(3.3218, 4.7337999, -1.6945, 0.18760005)), 2) + pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[1], vec4(-3.3072002, -5.1578002, 1.0351, 1.472)), 2) <= 7.7128446e-09 ? 1 : -1] array1;
  float[pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[0], vec4(1.2142, 2.8311999, -0.72219998, 1.9753)), 2) + pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[1], vec4(-3.6293001, -0.37639996, 0.41660002, 0.47350001)), 2) <= 2.7624607e-09 ? 1 : -1] array2;
  float[pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[0], vec4(-2.0379, 3.4988, -0.59540004, 3.2899001)), 2) + pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[1], vec4(1.6893001, -3.9774001, 0.59260005, -3.1435001)), 2) <= 5.6478795e-09 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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