Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.262367963791 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat3x4-float.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat3x4-float.vert: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * 0.0) => mat3x4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) * (mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * -1.33) => mat3x4(-1.8886, -2.3940001, 2.5004001, -1.8221, 1.1438, 2.3142002, 0.49210003, -2.527, -0.35910001, -0.053199999, -0.57190001, -0.9443) * (mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * 0.85000002) => mat3x4(1.207, 1.53, -1.598, 1.1645, -0.73100001, -1.4790001, -0.3145, 1.615, 0.22950001, 0.034000002, 0.3655, 0.60350001) * (mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * 0.0) => mat3x4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) * (mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * -1.33) => mat3x4(2.2876, 0.41230002, -0.18620001, -0.53200001, -0.11970001, 2.1014001, -0.23940001, 1.0241001, -0.59850001, -2.5536001, 0.74480003, -2.3408) * (mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * 0.85000002) => mat3x4(-1.462, -0.26350001, 0.119, 0.34, 0.076500006, -1.3430001, 0.15300001, -0.65450001, 0.38249999, 1.632, -0.47600001, 1.4960001) */ #version 120 void main() { float[pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * 0.0)[0], vec4(0.0, 0.0, 0.0, 0.0)), 2) + pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * 0.0)[1], vec4(0.0, 0.0, 0.0, 0.0)), 2) + pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * 0.0)[2], vec4(0.0, 0.0, 0.0, 0.0)), 2) <= 0.0 ? 1 : -1] array0; float[pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * -1.33)[0], vec4(-1.8886, -2.3940001, 2.5004001, -1.8221)), 2) + pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * -1.33)[1], vec4(1.1438, 2.3142002, 0.49210003, -2.527)), 2) + pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * -1.33)[2], vec4(-0.35910001, -0.053199999, -0.57190001, -0.9443)), 2) <= 3.3512344e-09 ? 1 : -1] array1; float[pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * 0.85000002)[0], vec4(1.207, 1.53, -1.598, 1.1645)), 2) + pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * 0.85000002)[1], vec4(-0.73100001, -1.4790001, -0.3145, 1.615)), 2) + pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * 0.85000002)[2], vec4(0.22950001, 0.034000002, 0.3655, 0.60350001)), 2) <= 1.368798e-09 ? 1 : -1] array2; float[pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * 0.0)[0], vec4(0.0, 0.0, 0.0, 0.0)), 2) + pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * 0.0)[1], vec4(0.0, 0.0, 0.0, 0.0)), 2) + pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * 0.0)[2], vec4(0.0, 0.0, 0.0, 0.0)), 2) <= 0.0 ? 1 : -1] array3; float[pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * -1.33)[0], vec4(2.2876, 0.41230002, -0.18620001, -0.53200001)), 2) + pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * -1.33)[1], vec4(-0.11970001, 2.1014001, -0.23940001, 1.0241001)), 2) + pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * -1.33)[2], vec4(-0.59850001, -2.5536001, 0.74480003, -2.3408)), 2) <= 2.4170255e-09 ? 1 : -1] array4; float[pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * 0.85000002)[0], vec4(-1.462, -0.26350001, 0.119, 0.34)), 2) + pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * 0.85000002)[1], vec4(0.076500006, -1.3430001, 0.15300001, -0.65450001)), 2) + pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * 0.85000002)[2], vec4(0.38249999, 1.632, -0.47600001, 1.4960001)), 2) <= 9.8722397e-10 ? 1 : -1] array5; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |