Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.23487496376 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat3x2-vec3.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat3x2-vec3.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) * vec3(-0.029999999, -0.85000002, -0.94)) => vec2(-2.2827001, -1.0475) * (mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) * vec3(1.67, 0.66000003, 1.87)) => vec2(3.3457999, 0.08510004) * (mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) * vec3(-0.029999999, -0.85000002, -0.94)) => vec2(1.4928001, 0.95049995) * (mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) * vec3(1.67, 0.66000003, 1.87)) => vec2(-2.4360001, -3.6515999) */ #version 120 void main() { float[distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) * vec3(-0.029999999, -0.85000002, -0.94)), vec2(-2.2827001, -1.0475)) <= 2.5115683e-05 ? 1 : -1] array0; float[distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) * vec3(1.67, 0.66000003, 1.87)), vec2(3.3457999, 0.08510004)) <= 3.3468819e-05 ? 1 : -1] array1; float[distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) * vec3(-0.029999999, -0.85000002, -0.94)), vec2(1.4928001, 0.95049995)) <= 1.7697183e-05 ? 1 : -1] array2; float[distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) * vec3(1.67, 0.66000003, 1.87)), vec2(-2.4360001, -3.6515999)) <= 4.3895645e-05 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |