Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.245225191116 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat3-vec3.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat3-vec3.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) * vec3(-0.029999999, -0.85000002, -0.94)) => vec3(-1.0008, -0.91160005, -1.0499001) * (mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) * vec3(1.67, 0.66000003, 1.87)) => vec3(-1.5181999, 0.89910007, 2.0109999) * (mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) * vec3(-0.029999999, -0.85000002, -0.94)) => vec3(0.61090004, -3.3348, 2.0227001) * (mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) * vec3(1.67, 0.66000003, 1.87)) => vec3(-3.4625001, 3.0747001, -5.7659998) */ #version 120 void main() { float[distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) * vec3(-0.029999999, -0.85000002, -0.94)), vec3(-1.0008, -0.91160005, -1.0499001)) <= 1.7131566e-05 ? 1 : -1] array0; float[distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) * vec3(1.67, 0.66000003, 1.87)), vec3(-1.5181999, 0.89910007, 2.0109999)) <= 2.6753378e-05 ? 1 : -1] array1; float[distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) * vec3(-0.029999999, -0.85000002, -0.94)), vec3(0.61090004, -3.3348, 2.0227001)) <= 3.9478353e-05 ? 1 : -1] array2; float[distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) * vec3(1.67, 0.66000003, 1.87)), vec3(-3.4625001, 3.0747001, -5.7659998)) <= 7.3952309e-05 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |