Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.278648138046 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat3-mat2x3.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat3-mat2x3.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) * mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5)) => mat2x3(-0.6631999, -0.57090002, -0.43790001, -3.2009001, -0.5553, 0.25390005) * (mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) * mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001)) => mat2x3(-4.0626998, -1.2249, -0.19369997, 4.5583, 1.8691001, 0.95609999) * (mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) * mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5)) => mat2x3(0.79900002, 1.7739, -0.49529999, -2.8436003, -4.4271002, -1.7082) * (mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) * mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001)) => mat2x3(-1.9280001, -1.7266999, -2.6924, 1.1166002, 2.8997002, 1.4592) */ #version 120 void main() { float[pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) * mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[0], vec3(-0.6631999, -0.57090002, -0.43790001)), 2) + pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) * mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[1], vec3(-3.2009001, -0.5553, 0.25390005)), 2) <= 1.1576103e-09 ? 1 : -1] array0; float[pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) * mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[0], vec3(-4.0626998, -1.2249, -0.19369997)), 2) + pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) * mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[1], vec3(4.5583, 1.8691001, 0.95609999)), 2) <= 4.3229198e-09 ? 1 : -1] array1; float[pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) * mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[0], vec3(0.79900002, 1.7739, -0.49529999)), 2) + pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) * mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[1], vec3(-2.8436003, -4.4271002, -1.7082)), 2) <= 3.4633671e-09 ? 1 : -1] array2; float[pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) * mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[0], vec3(-1.9280001, -1.7266999, -2.6924)), 2) + pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) * mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[1], vec3(1.1166002, 2.8997002, 1.4592)), 2) <= 2.5732014e-09 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |