Results for spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x4-vec2.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.201394081116
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x4-vec2.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x4-vec2.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x4-vec2.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * vec2(-0.1, -1.2)) => vec4(2.0120001, -0.62800002, 1.89, 1.4540001)
 * (mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * vec2(-0.41999999, 0.47999999)) => vec4(-0.87840003, 0.61919999, 0.044400021, -0.57240003)
 * (mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * vec2(-0.1, -1.2)) => vec4(-0.78600007, 0.31999999, -0.405, -1.386)
 * (mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * vec2(-0.41999999, 0.47999999)) => vec4(0.78359997, 0.62639999, 0.89340001, 0.41639999)
 */
#version 120

void main()
{
  float[distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * vec2(-0.1, -1.2)), vec4(2.0120001, -0.62800002, 1.89, 1.4540001)) <= 3.182569e-05 ? 1 : -1] array0;
  float[distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * vec2(-0.41999999, 0.47999999)), vec4(-0.87840003, 0.61919999, 0.044400021, -0.57240003)) <= 1.218445e-05 ? 1 : -1] array1;
  float[distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * vec2(-0.1, -1.2)), vec4(-0.78600007, 0.31999999, -0.405, -1.386)) <= 1.6748781e-05 ? 1 : -1] array2;
  float[distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * vec2(-0.41999999, 0.47999999)), vec4(0.78359997, 0.62639999, 0.89340001, 0.41639999)) <= 1.4063991e-05 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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