Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.246103048325 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x4-mat3x2.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x4-mat3x2.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08)) => mat3x4(2.0255001, -0.77410001, 1.5451, 1.4381001, 0.072799988, -0.9928, -2.3764, -0.1228, -1.6252002, -0.36280003, -3.7193999, -1.3318001) * (mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79)) => mat3x4(0.83809996, -0.024699954, 1.3843, 0.64849997, -1.6600001, 1.3832, 0.62080014, -1.0432, 2.9291, -0.57609993, 3.6036999, 2.1779001) * (mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08)) => mat3x4(-0.97240007, 0.0070999973, -0.70240003, -1.3177, -1.2667999, -2.1423998, -2.0293999, 0.4804, -0.47579995, -2.1903999, -1.4799, 1.5954001) * (mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79)) => mat3x4(-0.024999976, 0.65930003, 0.32330006, -0.7069, 1.7528, 1.6568, 2.1308, 0.67039996, -0.71259999, 1.2167, 0.11270007, -2.2026999) */ #version 120 void main() { float[pow(distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[0], vec4(2.0255001, -0.77410001, 1.5451, 1.4381001)), 2) + pow(distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[1], vec4(0.072799988, -0.9928, -2.3764, -0.1228)), 2) + pow(distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[2], vec4(-1.6252002, -0.36280003, -3.7193999, -1.3318001)), 2) <= 3.4191181e-09 ? 1 : -1] array0; float[pow(distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[0], vec4(0.83809996, -0.024699954, 1.3843, 0.64849997)), 2) + pow(distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[1], vec4(-1.6600001, 1.3832, 0.62080014, -1.0432)), 2) + pow(distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[2], vec4(2.9291, -0.57609993, 3.6036999, 2.1779001)), 2) <= 3.5823784e-09 ? 1 : -1] array1; float[pow(distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[0], vec4(-0.97240007, 0.0070999973, -0.70240003, -1.3177)), 2) + pow(distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[1], vec4(-1.2667999, -2.1423998, -2.0293999, 0.4804)), 2) + pow(distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[2], vec4(-0.47579995, -2.1903999, -1.4799, 1.5954001)), 2) <= 2.3478859e-09 ? 1 : -1] array2; float[pow(distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[0], vec4(-0.024999976, 0.65930003, 0.32330006, -0.7069)), 2) + pow(distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[1], vec4(1.7528, 1.6568, 2.1308, 0.67039996)), 2) + pow(distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[2], vec4(-0.71259999, 1.2167, 0.11270007, -2.2026999)), 2) <= 1.8699315e-09 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |