Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.250425100327 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x4-mat2.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x4-mat2.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * mat2(1.6, 1.53, 0.75999999, -1.0)) => mat2x4(-2.3297, -0.37730008, -4.9719, -1.8833001, 1.8116001, -1.198, 0.10759996, 1.1948) * (mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * mat2(-0.13, -1.4, -0.87, 1.4)) => mat2x4(2.3452001, -0.72199994, 2.2282, 1.6966001, -2.5052001, 1.522, -0.48819989, -1.6766) * (mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * mat2(1.6, 1.53, 0.75999999, -1.0)) => mat2x4(-0.4998, -2.8229001, -1.8249002, 2.2089, -1.5152, -1.1164, -1.6784, -0.90200001) * (mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * mat2(-0.13, -1.4, -0.87, 1.4)) => mat2x4(-0.9034, 0.39519998, -0.4513, -1.6209999, 1.9233999, 1.2448, 2.0413001, 1.321) */ #version 120 void main() { float[pow(distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * mat2(1.6, 1.53, 0.75999999, -1.0))[0], vec4(-2.3297, -0.37730008, -4.9719, -1.8833001)), 2) + pow(distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * mat2(1.6, 1.53, 0.75999999, -1.0))[1], vec4(1.8116001, -1.198, 0.10759996, 1.1948)), 2) <= 3.9992685e-09 ? 1 : -1] array0; float[pow(distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * mat2(-0.13, -1.4, -0.87, 1.4))[0], vec4(2.3452001, -0.72199994, 2.2282, 1.6966001)), 2) + pow(distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * mat2(-0.13, -1.4, -0.87, 1.4))[1], vec4(-2.5052001, 1.522, -0.48819989, -1.6766)), 2) <= 2.5506413e-09 ? 1 : -1] array1; float[pow(distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * mat2(1.6, 1.53, 0.75999999, -1.0))[0], vec4(-0.4998, -2.8229001, -1.8249002, 2.2089)), 2) + pow(distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * mat2(1.6, 1.53, 0.75999999, -1.0))[1], vec4(-1.5152, -1.1164, -1.6784, -0.90200001)), 2) <= 2.3600875e-09 ? 1 : -1] array2; float[pow(distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * mat2(-0.13, -1.4, -0.87, 1.4))[0], vec4(-0.9034, 0.39519998, -0.4513, -1.6209999)), 2) + pow(distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * mat2(-0.13, -1.4, -0.87, 1.4))[1], vec4(1.9233999, 1.2448, 2.0413001, 1.321)), 2) <= 1.4964566e-09 ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |