Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.272593021393 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x3-vec2.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x3-vec2.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * vec2(-0.1, -1.2)) => vec3(-2.2820001, 0.94500005, 0.49700004) * (mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * vec2(-0.41999999, 0.47999999)) => vec3(1.1244, -0.171, -0.67259997) * (mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * vec2(-0.1, -1.2)) => vec3(1.1580001, -2.0690002, 0.78800005) * (mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * vec2(-0.41999999, 0.47999999)) => vec3(-1.0979999, 1.4118, -0.77520001) */ #version 120 void main() { float[distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * vec2(-0.1, -1.2)), vec3(-2.2820001, 0.94500005, 0.49700004)) <= 2.5194362e-05 ? 1 : -1] array0; float[distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * vec2(-0.41999999, 0.47999999)), vec3(1.1244, -0.171, -0.67259997)) <= 1.3213278e-05 ? 1 : -1] array1; float[distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * vec2(-0.1, -1.2)), vec3(1.1580001, -2.0690002, 0.78800005)) <= 2.4985336e-05 ? 1 : -1] array2; float[distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * vec2(-0.41999999, 0.47999999)), vec3(-1.0979999, 1.4118, -0.77520001)) <= 1.9492865e-05 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |