Results for spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x3-vec2.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.272593021393
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x3-vec2.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x3-vec2.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x3-vec2.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * vec2(-0.1, -1.2)) => vec3(-2.2820001, 0.94500005, 0.49700004)
 * (mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * vec2(-0.41999999, 0.47999999)) => vec3(1.1244, -0.171, -0.67259997)
 * (mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * vec2(-0.1, -1.2)) => vec3(1.1580001, -2.0690002, 0.78800005)
 * (mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * vec2(-0.41999999, 0.47999999)) => vec3(-1.0979999, 1.4118, -0.77520001)
 */
#version 120

void main()
{
  float[distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * vec2(-0.1, -1.2)), vec3(-2.2820001, 0.94500005, 0.49700004)) <= 2.5194362e-05 ? 1 : -1] array0;
  float[distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * vec2(-0.41999999, 0.47999999)), vec3(1.1244, -0.171, -0.67259997)) <= 1.3213278e-05 ? 1 : -1] array1;
  float[distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * vec2(-0.1, -1.2)), vec3(1.1580001, -2.0690002, 0.78800005)) <= 2.4985336e-05 ? 1 : -1] array2;
  float[distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * vec2(-0.41999999, 0.47999999)), vec3(-1.0979999, 1.4118, -0.77520001)) <= 1.9492865e-05 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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