Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.310539007187 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x3-mat2.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x3-mat2.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * mat2(1.6, 1.53, 0.75999999, -1.0)) => mat2x3(2.2321999, -1.8674999, 0.88300002, -2.2896001, 0.40800002, 1.2828) * (mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * mat2(-0.13, -1.4, -0.87, 1.4)) => mat2x3(-2.6561999, 1.1085, 0.5661, 3.1162, -0.65850002, -1.5961) * (mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * mat2(1.6, 1.53, 0.75999999, -1.0)) => mat2x3(0.55559999, 0.76789999, 0.46780002, 2.1287999, -2.7952001, 1.5) * (mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * mat2(-0.13, -1.4, -0.87, 1.4)) => mat2x3(1.3326, -2.3968999, 0.90600002, -2.7126, 3.6668999, -1.906) */ #version 120 void main() { float[pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * mat2(1.6, 1.53, 0.75999999, -1.0))[0], vec3(2.2321999, -1.8674999, 0.88300002)), 2) + pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * mat2(1.6, 1.53, 0.75999999, -1.0))[1], vec3(-2.2896001, 0.40800002, 1.2828)), 2) <= 1.6304269e-09 ? 1 : -1] array0; float[pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * mat2(-0.13, -1.4, -0.87, 1.4))[0], vec3(-2.6561999, 1.1085, 0.5661)), 2) + pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * mat2(-0.13, -1.4, -0.87, 1.4))[1], vec3(3.1162, -0.65850002, -1.5961)), 2) <= 2.1296498e-09 ? 1 : -1] array1; float[pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * mat2(1.6, 1.53, 0.75999999, -1.0))[0], vec3(0.55559999, 0.76789999, 0.46780002)), 2) + pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * mat2(1.6, 1.53, 0.75999999, -1.0))[1], vec3(2.1287999, -2.7952001, 1.5)), 2) <= 1.571213e-09 ? 1 : -1] array2; float[pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * mat2(-0.13, -1.4, -0.87, 1.4))[0], vec3(1.3326, -2.3968999, 0.90600002)), 2) + pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * mat2(-0.13, -1.4, -0.87, 1.4))[1], vec3(-2.7126, 3.6668999, -1.906)), 2) <= 3.2778977e-09 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |