Results for spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x3-mat2.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.310539007187
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x3-mat2.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x3-mat2.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2x3-mat2.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * mat2(1.6, 1.53, 0.75999999, -1.0)) => mat2x3(2.2321999, -1.8674999, 0.88300002, -2.2896001, 0.40800002, 1.2828)
 * (mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * mat2(-0.13, -1.4, -0.87, 1.4)) => mat2x3(-2.6561999, 1.1085, 0.5661, 3.1162, -0.65850002, -1.5961)
 * (mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * mat2(1.6, 1.53, 0.75999999, -1.0)) => mat2x3(0.55559999, 0.76789999, 0.46780002, 2.1287999, -2.7952001, 1.5)
 * (mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * mat2(-0.13, -1.4, -0.87, 1.4)) => mat2x3(1.3326, -2.3968999, 0.90600002, -2.7126, 3.6668999, -1.906)
 */
#version 120

void main()
{
  float[pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * mat2(1.6, 1.53, 0.75999999, -1.0))[0], vec3(2.2321999, -1.8674999, 0.88300002)), 2) + pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * mat2(1.6, 1.53, 0.75999999, -1.0))[1], vec3(-2.2896001, 0.40800002, 1.2828)), 2) <= 1.6304269e-09 ? 1 : -1] array0;
  float[pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * mat2(-0.13, -1.4, -0.87, 1.4))[0], vec3(-2.6561999, 1.1085, 0.5661)), 2) + pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * mat2(-0.13, -1.4, -0.87, 1.4))[1], vec3(3.1162, -0.65850002, -1.5961)), 2) <= 2.1296498e-09 ? 1 : -1] array1;
  float[pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * mat2(1.6, 1.53, 0.75999999, -1.0))[0], vec3(0.55559999, 0.76789999, 0.46780002)), 2) + pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * mat2(1.6, 1.53, 0.75999999, -1.0))[1], vec3(2.1287999, -2.7952001, 1.5)), 2) <= 1.571213e-09 ? 1 : -1] array2;
  float[pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * mat2(-0.13, -1.4, -0.87, 1.4))[0], vec3(1.3326, -2.3968999, 0.90600002)), 2) + pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * mat2(-0.13, -1.4, -0.87, 1.4))[1], vec3(-2.7126, 3.6668999, -1.906)), 2) <= 3.2778977e-09 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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