Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.243505954742 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2-vec2.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2-vec2.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat2(1.6, 1.53, 0.75999999, -1.0) * vec2(-0.1, -1.2)) => vec2(-1.072, 1.0470001) * (mat2(1.6, 1.53, 0.75999999, -1.0) * vec2(-0.41999999, 0.47999999)) => vec2(-0.30720001, -1.1226) * (mat2(-0.13, -1.4, -0.87, 1.4) * vec2(-0.1, -1.2)) => vec2(1.057, -1.5400001) * (mat2(-0.13, -1.4, -0.87, 1.4) * vec2(-0.41999999, 0.47999999)) => vec2(-0.36300001, 1.26) */ #version 120 void main() { float[distance((mat2(1.6, 1.53, 0.75999999, -1.0) * vec2(-0.1, -1.2)), vec2(-1.072, 1.0470001)) <= 1.4984636e-05 ? 1 : -1] array0; float[distance((mat2(1.6, 1.53, 0.75999999, -1.0) * vec2(-0.41999999, 0.47999999)), vec2(-0.30720001, -1.1226)) <= 1.1638739e-05 ? 1 : -1] array1; float[distance((mat2(-0.13, -1.4, -0.87, 1.4) * vec2(-0.1, -1.2)), vec2(1.057, -1.5400001)) <= 1.8678462e-05 ? 1 : -1] array2; float[distance((mat2(-0.13, -1.4, -0.87, 1.4) * vec2(-0.41999999, 0.47999999)), vec2(-0.36300001, 1.26)) <= 1.3112471e-05 ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |