Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.246917009354 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2-mat3x2.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2-mat3x2.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat2(1.6, 1.53, 0.75999999, -1.0) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08)) => mat3x2(-0.7604, 1.3277, 2.1408, 1.9089999, 2.8208001, 0.83249992) * (mat2(1.6, 1.53, 0.75999999, -1.0) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79)) => mat3x2(-0.9788, -0.020800041, -1.0592, -2.5324001, -2.3204, 0.87199992) * (mat2(-0.13, -1.4, -0.87, 1.4) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08)) => mat3x2(1.0236001, -1.7920001, -0.23859999, -1.7079999, -1.1021, -0.23799993) * (mat2(-0.13, -1.4, -0.87, 1.4) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79)) => mat3x2(0.5079, -0.23799993, -0.62519997, 2.744, 1.6352999, -1.6659999) */ #version 120 void main() { float[pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[0], vec2(-0.7604, 1.3277)), 2) + pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[1], vec2(2.1408, 1.9089999)), 2) + pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[2], vec2(2.8208001, 0.83249992)), 2) <= 1.9218271e-09 ? 1 : -1] array0; float[pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[0], vec2(-0.9788, -0.020800041)), 2) + pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[1], vec2(-1.0592, -2.5324001)), 2) + pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[2], vec2(-2.3204, 0.87199992)), 2) <= 1.4638076e-09 ? 1 : -1] array1; float[pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[0], vec2(1.0236001, -1.7920001)), 2) + pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[1], vec2(-0.23859999, -1.7079999)), 2) + pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) * mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[2], vec2(-1.1021, -0.23799993)), 2) <= 8.5044843e-10 ? 1 : -1] array2; float[pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[0], vec2(0.5079, -0.23799993)), 2) + pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[1], vec2(-0.62519997, 2.744)), 2) + pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) * mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[2], vec2(1.6352999, -1.6659999)), 2) <= 1.3684779e-09 ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |