Results for spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2-mat2.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.271451950073
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2-mat2.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2-mat2.vert: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-mat2-mat2.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (mat2(1.6, 1.53, 0.75999999, -1.0) * mat2(1.6, 1.53, 0.75999999, -1.0)) => mat2(3.7228, 0.91800004, 0.456, 2.1628001)
 * (mat2(1.6, 1.53, 0.75999999, -1.0) * mat2(-0.13, -1.4, -0.87, 1.4)) => mat2(-1.272, 1.2011, -0.32800007, -2.7310998)
 * (mat2(-0.13, -1.4, -0.87, 1.4) * mat2(1.6, 1.53, 0.75999999, -1.0)) => mat2(-1.5390999, -0.098000072, 0.7712, -2.464)
 * (mat2(-0.13, -1.4, -0.87, 1.4) * mat2(-0.13, -1.4, -0.87, 1.4)) => mat2(1.2349, -1.778, -1.1049, 3.178)
 */
#version 120

void main()
{
  float[pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) * mat2(1.6, 1.53, 0.75999999, -1.0))[0], vec2(3.7228, 0.91800004)), 2) + pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) * mat2(1.6, 1.53, 0.75999999, -1.0))[1], vec2(0.456, 2.1628001)), 2) <= 1.9587605e-09 ? 1 : -1] array0;
  float[pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) * mat2(-0.13, -1.4, -0.87, 1.4))[0], vec2(-1.272, 1.2011)), 2) + pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) * mat2(-0.13, -1.4, -0.87, 1.4))[1], vec2(-0.32800007, -2.7310998)), 2) <= 1.0627115e-09 ? 1 : -1] array1;
  float[pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) * mat2(1.6, 1.53, 0.75999999, -1.0))[0], vec2(-1.5390999, -0.098000072)), 2) + pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) * mat2(1.6, 1.53, 0.75999999, -1.0))[1], vec2(0.7712, -2.464)), 2) <= 9.0444785e-10 ? 1 : -1] array2;
  float[pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) * mat2(-0.13, -1.4, -0.87, 1.4))[0], vec2(1.2349, -1.778)), 2) + pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) * mat2(-0.13, -1.4, -0.87, 1.4))[1], vec2(-1.1049, 3.178)), 2) <= 1.6006749e-09 ? 1 : -1] array3;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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