Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.297161102295 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-ivec3-ivec3.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-ivec3-ivec3.vert: 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec3(-36, 32, -88) * ivec3(-36, 32, -88)) => ivec3(1296, 1024, 7744) * (ivec3(-36, 32, -88) * ivec3(36, 32, 88)) => ivec3(-1296, 1024, -7744) * (ivec3(-36, 32, -88) * ivec3(59, 77, 68)) => ivec3(-2124, 2464, -5984) * (ivec3(36, 32, 88) * ivec3(-36, 32, -88)) => ivec3(-1296, 1024, -7744) * (ivec3(36, 32, 88) * ivec3(36, 32, 88)) => ivec3(1296, 1024, 7744) * (ivec3(36, 32, 88) * ivec3(59, 77, 68)) => ivec3(2124, 2464, 5984) * (ivec3(59, 77, 68) * ivec3(-36, 32, -88)) => ivec3(-2124, 2464, -5984) * (ivec3(59, 77, 68) * ivec3(36, 32, 88)) => ivec3(2124, 2464, 5984) * (ivec3(59, 77, 68) * ivec3(59, 77, 68)) => ivec3(3481, 5929, 4624) */ #version 120 void main() { float[all(equal((ivec3(-36, 32, -88) * ivec3(-36, 32, -88)), ivec3(1296, 1024, 7744))) ? 1 : -1] array0; float[all(equal((ivec3(-36, 32, -88) * ivec3(36, 32, 88)), ivec3(-1296, 1024, -7744))) ? 1 : -1] array1; float[all(equal((ivec3(-36, 32, -88) * ivec3(59, 77, 68)), ivec3(-2124, 2464, -5984))) ? 1 : -1] array2; float[all(equal((ivec3(36, 32, 88) * ivec3(-36, 32, -88)), ivec3(-1296, 1024, -7744))) ? 1 : -1] array3; float[all(equal((ivec3(36, 32, 88) * ivec3(36, 32, 88)), ivec3(1296, 1024, 7744))) ? 1 : -1] array4; float[all(equal((ivec3(36, 32, 88) * ivec3(59, 77, 68)), ivec3(2124, 2464, 5984))) ? 1 : -1] array5; float[all(equal((ivec3(59, 77, 68) * ivec3(-36, 32, -88)), ivec3(-2124, 2464, -5984))) ? 1 : -1] array6; float[all(equal((ivec3(59, 77, 68) * ivec3(36, 32, 88)), ivec3(2124, 2464, 5984))) ? 1 : -1] array7; float[all(equal((ivec3(59, 77, 68) * ivec3(59, 77, 68)), ivec3(3481, 5929, 4624))) ? 1 : -1] array8; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length()); } |