Results for spec/glsl-1.20/compiler/built-in-functions/op-mult-ivec3-ivec3.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.248440980911
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-ivec3-ivec3.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-ivec3-ivec3.frag: 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
  • 0(24) : error C1307: non constant expression for array size
  • 0(25) : error C1307: non constant expression for array size
  • 0(26) : error C1307: non constant expression for array size
  • 0(27) : error C1307: non constant expression for array size
  • 0(28) : error C1307: non constant expression for array size
  • 0(29) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-ivec3-ivec3.frag: 0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec3(-36, 32, -88) * ivec3(-36, 32, -88)) => ivec3(1296, 1024, 7744)
 * (ivec3(-36, 32, -88) * ivec3(36, 32, 88)) => ivec3(-1296, 1024, -7744)
 * (ivec3(-36, 32, -88) * ivec3(59, 77, 68)) => ivec3(-2124, 2464, -5984)
 * (ivec3(36, 32, 88) * ivec3(-36, 32, -88)) => ivec3(-1296, 1024, -7744)
 * (ivec3(36, 32, 88) * ivec3(36, 32, 88)) => ivec3(1296, 1024, 7744)
 * (ivec3(36, 32, 88) * ivec3(59, 77, 68)) => ivec3(2124, 2464, 5984)
 * (ivec3(59, 77, 68) * ivec3(-36, 32, -88)) => ivec3(-2124, 2464, -5984)
 * (ivec3(59, 77, 68) * ivec3(36, 32, 88)) => ivec3(2124, 2464, 5984)
 * (ivec3(59, 77, 68) * ivec3(59, 77, 68)) => ivec3(3481, 5929, 4624)
 */
#version 120

void main()
{
  float[all(equal((ivec3(-36, 32, -88) * ivec3(-36, 32, -88)), ivec3(1296, 1024, 7744))) ? 1 : -1] array0;
  float[all(equal((ivec3(-36, 32, -88) * ivec3(36, 32, 88)), ivec3(-1296, 1024, -7744))) ? 1 : -1] array1;
  float[all(equal((ivec3(-36, 32, -88) * ivec3(59, 77, 68)), ivec3(-2124, 2464, -5984))) ? 1 : -1] array2;
  float[all(equal((ivec3(36, 32, 88) * ivec3(-36, 32, -88)), ivec3(-1296, 1024, -7744))) ? 1 : -1] array3;
  float[all(equal((ivec3(36, 32, 88) * ivec3(36, 32, 88)), ivec3(1296, 1024, 7744))) ? 1 : -1] array4;
  float[all(equal((ivec3(36, 32, 88) * ivec3(59, 77, 68)), ivec3(2124, 2464, 5984))) ? 1 : -1] array5;
  float[all(equal((ivec3(59, 77, 68) * ivec3(-36, 32, -88)), ivec3(-2124, 2464, -5984))) ? 1 : -1] array6;
  float[all(equal((ivec3(59, 77, 68) * ivec3(36, 32, 88)), ivec3(2124, 2464, 5984))) ? 1 : -1] array7;
  float[all(equal((ivec3(59, 77, 68) * ivec3(59, 77, 68)), ivec3(3481, 5929, 4624))) ? 1 : -1] array8;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length());
}

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