Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.283039808273 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-ivec2-ivec2.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-ivec2-ivec2.vert: 0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (ivec2(38, 35) * ivec2(38, 35)) => ivec2(1444, 1225)
* (ivec2(38, 35) * ivec2(64, -9)) => ivec2(2432, -315)
* (ivec2(38, 35) * ivec2(64, 9)) => ivec2(2432, 315)
* (ivec2(64, -9) * ivec2(38, 35)) => ivec2(2432, -315)
* (ivec2(64, -9) * ivec2(64, -9)) => ivec2(4096, 81)
* (ivec2(64, -9) * ivec2(64, 9)) => ivec2(4096, -81)
* (ivec2(64, 9) * ivec2(38, 35)) => ivec2(2432, 315)
* (ivec2(64, 9) * ivec2(64, -9)) => ivec2(4096, -81)
* (ivec2(64, 9) * ivec2(64, 9)) => ivec2(4096, 81)
*/
#version 120
void main()
{
float[all(equal((ivec2(38, 35) * ivec2(38, 35)), ivec2(1444, 1225))) ? 1 : -1] array0;
float[all(equal((ivec2(38, 35) * ivec2(64, -9)), ivec2(2432, -315))) ? 1 : -1] array1;
float[all(equal((ivec2(38, 35) * ivec2(64, 9)), ivec2(2432, 315))) ? 1 : -1] array2;
float[all(equal((ivec2(64, -9) * ivec2(38, 35)), ivec2(2432, -315))) ? 1 : -1] array3;
float[all(equal((ivec2(64, -9) * ivec2(64, -9)), ivec2(4096, 81))) ? 1 : -1] array4;
float[all(equal((ivec2(64, -9) * ivec2(64, 9)), ivec2(4096, -81))) ? 1 : -1] array5;
float[all(equal((ivec2(64, 9) * ivec2(38, 35)), ivec2(2432, 315))) ? 1 : -1] array6;
float[all(equal((ivec2(64, 9) * ivec2(64, -9)), ivec2(4096, -81))) ? 1 : -1] array7;
float[all(equal((ivec2(64, 9) * ivec2(64, 9)), ivec2(4096, 81))) ? 1 : -1] array8;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length());
}
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