Results for spec/glsl-1.20/compiler/built-in-functions/op-mult-ivec2-ivec2.frag

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.220324993134
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-ivec2-ivec2.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-ivec2-ivec2.frag: 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
  • 0(24) : error C1307: non constant expression for array size
  • 0(25) : error C1307: non constant expression for array size
  • 0(26) : error C1307: non constant expression for array size
  • 0(27) : error C1307: non constant expression for array size
  • 0(28) : error C1307: non constant expression for array size
  • 0(29) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-ivec2-ivec2.frag: 0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec2(38, 35) * ivec2(38, 35)) => ivec2(1444, 1225)
 * (ivec2(38, 35) * ivec2(64, -9)) => ivec2(2432, -315)
 * (ivec2(38, 35) * ivec2(64, 9)) => ivec2(2432, 315)
 * (ivec2(64, -9) * ivec2(38, 35)) => ivec2(2432, -315)
 * (ivec2(64, -9) * ivec2(64, -9)) => ivec2(4096, 81)
 * (ivec2(64, -9) * ivec2(64, 9)) => ivec2(4096, -81)
 * (ivec2(64, 9) * ivec2(38, 35)) => ivec2(2432, 315)
 * (ivec2(64, 9) * ivec2(64, -9)) => ivec2(4096, -81)
 * (ivec2(64, 9) * ivec2(64, 9)) => ivec2(4096, 81)
 */
#version 120

void main()
{
  float[all(equal((ivec2(38, 35) * ivec2(38, 35)), ivec2(1444, 1225))) ? 1 : -1] array0;
  float[all(equal((ivec2(38, 35) * ivec2(64, -9)), ivec2(2432, -315))) ? 1 : -1] array1;
  float[all(equal((ivec2(38, 35) * ivec2(64, 9)), ivec2(2432, 315))) ? 1 : -1] array2;
  float[all(equal((ivec2(64, -9) * ivec2(38, 35)), ivec2(2432, -315))) ? 1 : -1] array3;
  float[all(equal((ivec2(64, -9) * ivec2(64, -9)), ivec2(4096, 81))) ? 1 : -1] array4;
  float[all(equal((ivec2(64, -9) * ivec2(64, 9)), ivec2(4096, -81))) ? 1 : -1] array5;
  float[all(equal((ivec2(64, 9) * ivec2(38, 35)), ivec2(2432, 315))) ? 1 : -1] array6;
  float[all(equal((ivec2(64, 9) * ivec2(64, -9)), ivec2(4096, -81))) ? 1 : -1] array7;
  float[all(equal((ivec2(64, 9) * ivec2(64, 9)), ivec2(4096, 81))) ? 1 : -1] array8;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length());
}

Back to summary