Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.240171909332 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-ivec2-int.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-ivec2-int.vert: 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec2(38, 35) * 12) => ivec2(456, 420) * (ivec2(38, 35) * -6) => ivec2(-228, -210) * (ivec2(38, 35) * 74) => ivec2(2812, 2590) * (ivec2(38, 35) * -32) => ivec2(-1216, -1120) * (ivec2(38, 35) * 0) => ivec2(0, 0) * (ivec2(64, -9) * 12) => ivec2(768, -108) * (ivec2(64, -9) * -6) => ivec2(-384, 54) * (ivec2(64, -9) * 74) => ivec2(4736, -666) * (ivec2(64, -9) * -32) => ivec2(-2048, 288) * (ivec2(64, -9) * 0) => ivec2(0, 0) * (ivec2(64, 9) * 12) => ivec2(768, 108) * (ivec2(64, 9) * -6) => ivec2(-384, -54) * (ivec2(64, 9) * 74) => ivec2(4736, 666) * (ivec2(64, 9) * -32) => ivec2(-2048, -288) * (ivec2(64, 9) * 0) => ivec2(0, 0) */ #version 120 void main() { float[all(equal((ivec2(38, 35) * 12), ivec2(456, 420))) ? 1 : -1] array0; float[all(equal((ivec2(38, 35) * -6), ivec2(-228, -210))) ? 1 : -1] array1; float[all(equal((ivec2(38, 35) * 74), ivec2(2812, 2590))) ? 1 : -1] array2; float[all(equal((ivec2(38, 35) * -32), ivec2(-1216, -1120))) ? 1 : -1] array3; float[all(equal((ivec2(38, 35) * 0), ivec2(0, 0))) ? 1 : -1] array4; float[all(equal((ivec2(64, -9) * 12), ivec2(768, -108))) ? 1 : -1] array5; float[all(equal((ivec2(64, -9) * -6), ivec2(-384, 54))) ? 1 : -1] array6; float[all(equal((ivec2(64, -9) * 74), ivec2(4736, -666))) ? 1 : -1] array7; float[all(equal((ivec2(64, -9) * -32), ivec2(-2048, 288))) ? 1 : -1] array8; float[all(equal((ivec2(64, -9) * 0), ivec2(0, 0))) ? 1 : -1] array9; float[all(equal((ivec2(64, 9) * 12), ivec2(768, 108))) ? 1 : -1] array10; float[all(equal((ivec2(64, 9) * -6), ivec2(-384, -54))) ? 1 : -1] array11; float[all(equal((ivec2(64, 9) * 74), ivec2(4736, 666))) ? 1 : -1] array12; float[all(equal((ivec2(64, 9) * -32), ivec2(-2048, -288))) ? 1 : -1] array13; float[all(equal((ivec2(64, 9) * 0), ivec2(0, 0))) ? 1 : -1] array14; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length()); } |