Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.276418924332 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-int-ivec4.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-int-ivec4.frag: 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size 0(42) : error C1307: non constant expression for array size 0(43) : error C1307: non constant expression for array size 0(44) : error C1307: non constant expression for array size 0(45) : error C1307: non constant expression for array size 0(46) : error C1307: non constant expression for array size 0(47) : error C1307: non constant expression for array size 0(48) : error C1307: non constant expression for array size 0(49) : error C1307: non constant expression for array size 0(50) : error C1307: non constant expression for array size 0(51) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (12 * ivec4(-66, 72, 87, -75)) => ivec4(-792, 864, 1044, -900) * (12 * ivec4(66, 72, 87, 75)) => ivec4(792, 864, 1044, 900) * (12 * ivec4(-24, 40, -23, 74)) => ivec4(-288, 480, -276, 888) * (12 * ivec4(24, 40, 23, 74)) => ivec4(288, 480, 276, 888) * (-6 * ivec4(-66, 72, 87, -75)) => ivec4(396, -432, -522, 450) * (-6 * ivec4(66, 72, 87, 75)) => ivec4(-396, -432, -522, -450) * (-6 * ivec4(-24, 40, -23, 74)) => ivec4(144, -240, 138, -444) * (-6 * ivec4(24, 40, 23, 74)) => ivec4(-144, -240, -138, -444) * (74 * ivec4(-66, 72, 87, -75)) => ivec4(-4884, 5328, 6438, -5550) * (74 * ivec4(66, 72, 87, 75)) => ivec4(4884, 5328, 6438, 5550) * (74 * ivec4(-24, 40, -23, 74)) => ivec4(-1776, 2960, -1702, 5476) * (74 * ivec4(24, 40, 23, 74)) => ivec4(1776, 2960, 1702, 5476) * (-32 * ivec4(-66, 72, 87, -75)) => ivec4(2112, -2304, -2784, 2400) * (-32 * ivec4(66, 72, 87, 75)) => ivec4(-2112, -2304, -2784, -2400) * (-32 * ivec4(-24, 40, -23, 74)) => ivec4(768, -1280, 736, -2368) * (-32 * ivec4(24, 40, 23, 74)) => ivec4(-768, -1280, -736, -2368) * (0 * ivec4(-66, 72, 87, -75)) => ivec4(0, 0, 0, 0) * (0 * ivec4(66, 72, 87, 75)) => ivec4(0, 0, 0, 0) * (0 * ivec4(-24, 40, -23, 74)) => ivec4(0, 0, 0, 0) * (0 * ivec4(24, 40, 23, 74)) => ivec4(0, 0, 0, 0) */ #version 120 void main() { float[all(equal((12 * ivec4(-66, 72, 87, -75)), ivec4(-792, 864, 1044, -900))) ? 1 : -1] array0; float[all(equal((12 * ivec4(66, 72, 87, 75)), ivec4(792, 864, 1044, 900))) ? 1 : -1] array1; float[all(equal((12 * ivec4(-24, 40, -23, 74)), ivec4(-288, 480, -276, 888))) ? 1 : -1] array2; float[all(equal((12 * ivec4(24, 40, 23, 74)), ivec4(288, 480, 276, 888))) ? 1 : -1] array3; float[all(equal((-6 * ivec4(-66, 72, 87, -75)), ivec4(396, -432, -522, 450))) ? 1 : -1] array4; float[all(equal((-6 * ivec4(66, 72, 87, 75)), ivec4(-396, -432, -522, -450))) ? 1 : -1] array5; float[all(equal((-6 * ivec4(-24, 40, -23, 74)), ivec4(144, -240, 138, -444))) ? 1 : -1] array6; float[all(equal((-6 * ivec4(24, 40, 23, 74)), ivec4(-144, -240, -138, -444))) ? 1 : -1] array7; float[all(equal((74 * ivec4(-66, 72, 87, -75)), ivec4(-4884, 5328, 6438, -5550))) ? 1 : -1] array8; float[all(equal((74 * ivec4(66, 72, 87, 75)), ivec4(4884, 5328, 6438, 5550))) ? 1 : -1] array9; float[all(equal((74 * ivec4(-24, 40, -23, 74)), ivec4(-1776, 2960, -1702, 5476))) ? 1 : -1] array10; float[all(equal((74 * ivec4(24, 40, 23, 74)), ivec4(1776, 2960, 1702, 5476))) ? 1 : -1] array11; float[all(equal((-32 * ivec4(-66, 72, 87, -75)), ivec4(2112, -2304, -2784, 2400))) ? 1 : -1] array12; float[all(equal((-32 * ivec4(66, 72, 87, 75)), ivec4(-2112, -2304, -2784, -2400))) ? 1 : -1] array13; float[all(equal((-32 * ivec4(-24, 40, -23, 74)), ivec4(768, -1280, 736, -2368))) ? 1 : -1] array14; float[all(equal((-32 * ivec4(24, 40, 23, 74)), ivec4(-768, -1280, -736, -2368))) ? 1 : -1] array15; float[all(equal((0 * ivec4(-66, 72, 87, -75)), ivec4(0, 0, 0, 0))) ? 1 : -1] array16; float[all(equal((0 * ivec4(66, 72, 87, 75)), ivec4(0, 0, 0, 0))) ? 1 : -1] array17; float[all(equal((0 * ivec4(-24, 40, -23, 74)), ivec4(0, 0, 0, 0))) ? 1 : -1] array18; float[all(equal((0 * ivec4(24, 40, 23, 74)), ivec4(0, 0, 0, 0))) ? 1 : -1] array19; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length()); } |