Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.28817486763 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-int-ivec3.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-int-ivec3.frag: 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (12 * ivec3(-36, 32, -88)) => ivec3(-432, 384, -1056) * (12 * ivec3(36, 32, 88)) => ivec3(432, 384, 1056) * (12 * ivec3(59, 77, 68)) => ivec3(708, 924, 816) * (-6 * ivec3(-36, 32, -88)) => ivec3(216, -192, 528) * (-6 * ivec3(36, 32, 88)) => ivec3(-216, -192, -528) * (-6 * ivec3(59, 77, 68)) => ivec3(-354, -462, -408) * (74 * ivec3(-36, 32, -88)) => ivec3(-2664, 2368, -6512) * (74 * ivec3(36, 32, 88)) => ivec3(2664, 2368, 6512) * (74 * ivec3(59, 77, 68)) => ivec3(4366, 5698, 5032) * (-32 * ivec3(-36, 32, -88)) => ivec3(1152, -1024, 2816) * (-32 * ivec3(36, 32, 88)) => ivec3(-1152, -1024, -2816) * (-32 * ivec3(59, 77, 68)) => ivec3(-1888, -2464, -2176) * (0 * ivec3(-36, 32, -88)) => ivec3(0, 0, 0) * (0 * ivec3(36, 32, 88)) => ivec3(0, 0, 0) * (0 * ivec3(59, 77, 68)) => ivec3(0, 0, 0) */ #version 120 void main() { float[all(equal((12 * ivec3(-36, 32, -88)), ivec3(-432, 384, -1056))) ? 1 : -1] array0; float[all(equal((12 * ivec3(36, 32, 88)), ivec3(432, 384, 1056))) ? 1 : -1] array1; float[all(equal((12 * ivec3(59, 77, 68)), ivec3(708, 924, 816))) ? 1 : -1] array2; float[all(equal((-6 * ivec3(-36, 32, -88)), ivec3(216, -192, 528))) ? 1 : -1] array3; float[all(equal((-6 * ivec3(36, 32, 88)), ivec3(-216, -192, -528))) ? 1 : -1] array4; float[all(equal((-6 * ivec3(59, 77, 68)), ivec3(-354, -462, -408))) ? 1 : -1] array5; float[all(equal((74 * ivec3(-36, 32, -88)), ivec3(-2664, 2368, -6512))) ? 1 : -1] array6; float[all(equal((74 * ivec3(36, 32, 88)), ivec3(2664, 2368, 6512))) ? 1 : -1] array7; float[all(equal((74 * ivec3(59, 77, 68)), ivec3(4366, 5698, 5032))) ? 1 : -1] array8; float[all(equal((-32 * ivec3(-36, 32, -88)), ivec3(1152, -1024, 2816))) ? 1 : -1] array9; float[all(equal((-32 * ivec3(36, 32, 88)), ivec3(-1152, -1024, -2816))) ? 1 : -1] array10; float[all(equal((-32 * ivec3(59, 77, 68)), ivec3(-1888, -2464, -2176))) ? 1 : -1] array11; float[all(equal((0 * ivec3(-36, 32, -88)), ivec3(0, 0, 0))) ? 1 : -1] array12; float[all(equal((0 * ivec3(36, 32, 88)), ivec3(0, 0, 0))) ? 1 : -1] array13; float[all(equal((0 * ivec3(59, 77, 68)), ivec3(0, 0, 0))) ? 1 : -1] array14; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length()); } |