Results for spec/glsl-1.20/compiler/built-in-functions/op-mult-float-mat4.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.275520086288
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-float-mat4.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-float-mat4.vert: 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
  • 0(20) : error C1307: non constant expression for array size
  • 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-float-mat4.vert: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (0.0 * mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003)) => mat4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
 * (0.0 * mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999)) => mat4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
 * (-1.33 * mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003)) => mat4(1.33, -2.3541, -0.11970001, 1.2103001, 0.73150003, -0.82460004, 0.9443, 2.4206002, 1.4364001, -0.63840002, 1.8487, 1.9018999, -2.3807001, 1.7955, 1.6093001, -0.95760006)
 * (-1.33 * mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999)) => mat4(-0.079800002, -2.128, -1.6625, 0.2128, -1.7423, 0.42559999, -0.59850001, -0.59850001, -2.0216, -0.67830002, -2.527, 1.1704, 2.6068001, 2.4472001, 0.95760006, -0.5187)
 * (0.85000002 * mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003)) => mat4(-0.85000002, 1.5045, 0.076500006, -0.77350003, -0.46750003, 0.52700001, -0.60350001, -1.5470001, -0.91800004, 0.40799999, -1.1815001, -1.2155, 1.5215, -1.1475, -1.0285001, 0.61200005)
 * (0.85000002 * mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999)) => mat4(0.050999999, 1.36, 1.0625, -0.13600001, 1.1135, -0.27200001, 0.38249999, 0.38249999, 1.2920001, 0.43349999, 1.615, -0.74800003, -1.6660001, -1.5640001, -0.61200005, 0.33149999)
 */
#version 120

void main()
{
  float[pow(distance((0.0 * mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[0], vec4(0.0, 0.0, 0.0, 0.0)), 2) + pow(distance((0.0 * mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[1], vec4(0.0, 0.0, 0.0, 0.0)), 2) + pow(distance((0.0 * mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[2], vec4(0.0, 0.0, 0.0, 0.0)), 2) + pow(distance((0.0 * mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[3], vec4(0.0, 0.0, 0.0, 0.0)), 2) <= 0.0 ? 1 : -1] array0;
  float[pow(distance((0.0 * mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[0], vec4(0.0, 0.0, 0.0, 0.0)), 2) + pow(distance((0.0 * mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[1], vec4(0.0, 0.0, 0.0, 0.0)), 2) + pow(distance((0.0 * mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[2], vec4(0.0, 0.0, 0.0, 0.0)), 2) + pow(distance((0.0 * mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[3], vec4(0.0, 0.0, 0.0, 0.0)), 2) <= 0.0 ? 1 : -1] array1;
  float[pow(distance((-1.33 * mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[0], vec4(1.33, -2.3541, -0.11970001, 1.2103001)), 2) + pow(distance((-1.33 * mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[1], vec4(0.73150003, -0.82460004, 0.9443, 2.4206002)), 2) + pow(distance((-1.33 * mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[2], vec4(1.4364001, -0.63840002, 1.8487, 1.9018999)), 2) + pow(distance((-1.33 * mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[3], vec4(-2.3807001, 1.7955, 1.6093001, -0.95760006)), 2) <= 3.8660022e-09 ? 1 : -1] array2;
  float[pow(distance((-1.33 * mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[0], vec4(-0.079800002, -2.128, -1.6625, 0.2128)), 2) + pow(distance((-1.33 * mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[1], vec4(-1.7423, 0.42559999, -0.59850001, -0.59850001)), 2) + pow(distance((-1.33 * mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[2], vec4(-2.0216, -0.67830002, -2.527, 1.1704)), 2) + pow(distance((-1.33 * mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[3], vec4(2.6068001, 2.4472001, 0.95760006, -0.5187)), 2) <= 3.7549861e-09 ? 1 : -1] array3;
  float[pow(distance((0.85000002 * mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[0], vec4(-0.85000002, 1.5045, 0.076500006, -0.77350003)), 2) + pow(distance((0.85000002 * mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[1], vec4(-0.46750003, 0.52700001, -0.60350001, -1.5470001)), 2) + pow(distance((0.85000002 * mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[2], vec4(-0.91800004, 0.40799999, -1.1815001, -1.2155)), 2) + pow(distance((0.85000002 * mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[3], vec4(1.5215, -1.1475, -1.0285001, 0.61200005)), 2) <= 1.5790528e-09 ? 1 : -1] array4;
  float[pow(distance((0.85000002 * mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[0], vec4(0.050999999, 1.36, 1.0625, -0.13600001)), 2) + pow(distance((0.85000002 * mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[1], vec4(1.1135, -0.27200001, 0.38249999, 0.38249999)), 2) + pow(distance((0.85000002 * mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[2], vec4(1.2920001, 0.43349999, 1.615, -0.74800003)), 2) + pow(distance((0.85000002 * mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[3], vec4(-1.6660001, -1.5640001, -0.61200005, 0.33149999)), 2) <= 1.5337085e-09 ? 1 : -1] array5;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}

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