Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.220700025558 | 
| note | Returncode was 1  | 
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-vec4-vec4.vert pass 1.20  | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-vec4-vec4.vert: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (vec4(-1.65, 1.33, 1.9299999, 0.75999999) / vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec4(1.0, 1.0, 1.0, 1.0)
 * (vec4(0.80000001, -0.15000001, -0.50999999, 0.0) / vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec4(-0.4848485, -0.11278196, -0.2642487, 0.0)
 */
#version 120
void main()
{
  float[distance((vec4(-1.65, 1.33, 1.9299999, 0.75999999) / vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec4(1.0, 1.0, 1.0, 1.0)) <= 1.9999999e-05 ? 1 : -1] array0;
  float[distance((vec4(0.80000001, -0.15000001, -0.50999999, 0.0) / vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec4(-0.4848485, -0.11278196, -0.2642487, 0.0)) <= 5.6358249e-06 ? 1 : -1] array1;
  gl_Position = vec4(array0.length() + array1.length());
}
 |