Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.223500013351 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-vec4-float.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-vec4-float.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (vec4(-1.65, 1.33, 1.9299999, 0.75999999) / -1.33) => vec4(1.2406014, -1.0, -1.4511278, -0.57142854) * (vec4(-1.65, 1.33, 1.9299999, 0.75999999) / 0.85000002) => vec4(-1.9411764, 1.5647058, 2.2705882, 0.89411759) * (vec4(0.80000001, -0.15000001, -0.50999999, 0.0) / -1.33) => vec4(-0.60150373, 0.11278196, 0.38345861, -0) * (vec4(0.80000001, -0.15000001, -0.50999999, 0.0) / 0.85000002) => vec4(0.94117647, -0.17647059, -0.59999996, 0.0) */ #version 120 void main() { float[distance((vec4(-1.65, 1.33, 1.9299999, 0.75999999) / -1.33), vec4(1.2406014, -1.0, -1.4511278, -0.57142854)) <= 2.2296625e-05 ? 1 : -1] array0; float[distance((vec4(-1.65, 1.33, 1.9299999, 0.75999999) / 0.85000002), vec4(-1.9411764, 1.5647058, 2.2705882, 0.89411759)) <= 3.4887657e-05 ? 1 : -1] array1; float[distance((vec4(0.80000001, -0.15000001, -0.50999999, 0.0) / -1.33), vec4(-0.60150373, 0.11278196, 0.38345861, -0)) <= 7.22196e-06 ? 1 : -1] array2; float[distance((vec4(0.80000001, -0.15000001, -0.50999999, 0.0) / 0.85000002), vec4(0.94117647, -0.17647059, -0.59999996, 0.0)) <= 1.1300243e-05 ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |