Results for spec/glsl-1.20/compiler/built-in-functions/op-div-vec3-vec3.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.276324033737
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-vec3-vec3.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-vec3-vec3.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-vec3-vec3.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (vec3(-0.029999999, -0.85000002, -0.94) / vec3(-0.029999999, -0.85000002, -0.94)) => vec3(1.0, 1.0, 1.0)
 * (vec3(-0.029999999, -0.85000002, -0.94) / vec3(1.67, 0.66000003, 1.87)) => vec3(-0.017964073, -1.2878788, -0.5026738)
 * (vec3(1.67, 0.66000003, 1.87) / vec3(-0.029999999, -0.85000002, -0.94)) => vec3(-55.666668, -0.7764706, -1.9893618)
 * (vec3(1.67, 0.66000003, 1.87) / vec3(1.67, 0.66000003, 1.87)) => vec3(1.0, 1.0, 1.0)
 */
#version 120

void main()
{
  float[distance((vec3(-0.029999999, -0.85000002, -0.94) / vec3(-0.029999999, -0.85000002, -0.94)), vec3(1.0, 1.0, 1.0)) <= 1.7320508e-05 ? 1 : -1] array0;
  float[distance((vec3(-0.029999999, -0.85000002, -0.94) / vec3(1.67, 0.66000003, 1.87)), vec3(-0.017964073, -1.2878788, -0.5026738)) <= 1.382619e-05 ? 1 : -1] array1;
  float[distance((vec3(1.67, 0.66000003, 1.87) / vec3(-0.029999999, -0.85000002, -0.94)), vec3(-55.666668, -0.7764706, -1.9893618)) <= 0.00055707613 ? 1 : -1] array2;
  float[distance((vec3(1.67, 0.66000003, 1.87) / vec3(1.67, 0.66000003, 1.87)), vec3(1.0, 1.0, 1.0)) <= 1.7320508e-05 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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