Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.298580884933 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-vec3-float.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-vec3-float.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (vec3(-0.029999999, -0.85000002, -0.94) / -1.33) => vec3(0.022556391, 0.63909775, 0.7067669) * (vec3(-0.029999999, -0.85000002, -0.94) / 0.85000002) => vec3(-0.035294116, -1.0, -1.1058823) * (vec3(1.67, 0.66000003, 1.87) / -1.33) => vec3(-1.2556391, -0.49624062, -1.406015) * (vec3(1.67, 0.66000003, 1.87) / 0.85000002) => vec3(1.9647058, 0.7764706, 2.2) */ #version 120 void main() { float[distance((vec3(-0.029999999, -0.85000002, -0.94) / -1.33), vec3(0.022556391, 0.63909775, 0.7067669)) <= 9.5313917e-06 ? 1 : -1] array0; float[distance((vec3(-0.029999999, -0.85000002, -0.94) / 0.85000002), vec3(-0.035294116, -1.0, -1.1058823)) <= 1.4913823e-05 ? 1 : -1] array1; float[distance((vec3(1.67, 0.66000003, 1.87) / -1.33), vec3(-1.2556391, -0.49624062, -1.406015)) <= 1.949298e-05 ? 1 : -1] array2; float[distance((vec3(1.67, 0.66000003, 1.87) / 0.85000002), vec3(1.9647058, 0.7764706, 2.2)) <= 3.050078e-05 ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |