Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.220486879349 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-vec2-float.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-vec2-float.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (vec2(-0.1, -1.2) / -1.33) => vec2(0.075187966, 0.90225565)
* (vec2(-0.1, -1.2) / 0.85000002) => vec2(-0.11764706, -1.4117647)
* (vec2(-0.41999999, 0.47999999) / -1.33) => vec2(0.31578946, -0.36090225)
* (vec2(-0.41999999, 0.47999999) / 0.85000002) => vec2(-0.49411762, 0.56470585)
*/
#version 120
void main()
{
float[distance((vec2(-0.1, -1.2) / -1.33), vec2(0.075187966, 0.90225565)) <= 9.0538306e-06 ? 1 : -1] array0;
float[distance((vec2(-0.1, -1.2) / 0.85000002), vec2(-0.11764706, -1.4117647)) <= 1.4166583e-05 ? 1 : -1] array1;
float[distance((vec2(-0.41999999, 0.47999999) / -1.33), vec2(0.31578946, -0.36090225)) <= 4.7955541e-06 ? 1 : -1] array2;
float[distance((vec2(-0.41999999, 0.47999999) / 0.85000002), vec2(-0.49411762, 0.56470585)) <= 7.5036319e-06 ? 1 : -1] array3;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
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