Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.236033916473 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-vec2-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-vec2-float.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (vec2(-0.1, -1.2) / -1.33) => vec2(0.075187966, 0.90225565) * (vec2(-0.1, -1.2) / 0.85000002) => vec2(-0.11764706, -1.4117647) * (vec2(-0.41999999, 0.47999999) / -1.33) => vec2(0.31578946, -0.36090225) * (vec2(-0.41999999, 0.47999999) / 0.85000002) => vec2(-0.49411762, 0.56470585) */ #version 120 void main() { float[distance((vec2(-0.1, -1.2) / -1.33), vec2(0.075187966, 0.90225565)) <= 9.0538306e-06 ? 1 : -1] array0; float[distance((vec2(-0.1, -1.2) / 0.85000002), vec2(-0.11764706, -1.4117647)) <= 1.4166583e-05 ? 1 : -1] array1; float[distance((vec2(-0.41999999, 0.47999999) / -1.33), vec2(0.31578946, -0.36090225)) <= 4.7955541e-06 ? 1 : -1] array2; float[distance((vec2(-0.41999999, 0.47999999) / 0.85000002), vec2(-0.49411762, 0.56470585)) <= 7.5036319e-06 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |