Results for spec/glsl-1.20/compiler/built-in-functions/op-div-mat4x3-float.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.307478904724
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-mat4x3-float.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-mat4x3-float.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-mat4x3-float.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) / -1.33) => mat4x3(0.20300752, 0.12781955, 1.3909774, 1.037594, 0.4210526, 0.96992475, 1.0601503, -1.1052631, -1.330827, 0.090225562, -1.3984962, -0.0075187967)
 * (mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) / 0.85000002) => mat4x3(-0.31764707, -0.2, -2.1764705, -1.6235293, -0.65882349, -1.517647, -1.6588235, 1.7294117, 2.0823529, -0.14117646, 2.1882353, 0.011764705)
 * (mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) / -1.33) => mat4x3(0.35338345, 0.15037593, 1.0451127, 0.11278196, -0.39849621, 0.14285713, -1.481203, 1.3684211, -1.2180451, 0.78947359, 1.0601503, -1.1879699)
 * (mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) / 0.85000002) => mat4x3(-0.55294114, -0.23529412, -1.6352941, -0.17647059, 0.62352937, -0.2235294, 2.317647, -2.1411765, 1.9058824, -1.235294, -1.6588235, 1.8588235)
 */
#version 120

void main()
{
  float[pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) / -1.33)[0], vec3(0.20300752, 0.12781955, 1.3909774)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) / -1.33)[1], vec3(1.037594, 0.4210526, 0.96992475)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) / -1.33)[2], vec3(1.0601503, -1.1052631, -1.330827)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) / -1.33)[3], vec3(0.090225562, -1.3984962, -0.0075187967)), 2) <= 1.0267623e-09 ? 1 : -1] array0;
  float[pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) / 0.85000002)[0], vec3(-0.31764707, -0.2, -2.1764705)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) / 0.85000002)[1], vec3(-1.6235293, -0.65882349, -1.517647)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) / 0.85000002)[2], vec3(-1.6588235, 1.7294117, 2.0823529)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) / 0.85000002)[3], vec3(-0.14117646, 2.1882353, 0.011764705)), 2) <= 2.5138269e-09 ? 1 : -1] array1;
  float[pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) / -1.33)[0], vec3(0.35338345, 0.15037593, 1.0451127)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) / -1.33)[1], vec3(0.11278196, -0.39849621, 0.14285713)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) / -1.33)[2], vec3(-1.481203, 1.3684211, -1.2180451)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) / -1.33)[3], vec3(0.78947359, 1.0601503, -1.1879699)), 2) <= 1.0140313e-09 ? 1 : -1] array2;
  float[pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) / 0.85000002)[0], vec3(-0.55294114, -0.23529412, -1.6352941)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) / 0.85000002)[1], vec3(-0.17647059, 0.62352937, -0.2235294)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) / 0.85000002)[2], vec3(2.317647, -2.1411765, 1.9058824)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) / 0.85000002)[3], vec3(-1.235294, -1.6588235, 1.8588235)), 2) <= 2.4826572e-09 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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