Results for spec/glsl-1.20/compiler/built-in-functions/op-div-mat4x2-float.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.286785125732
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-mat4x2-float.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-mat4x2-float.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-mat4x2-float.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) / -1.33) => mat4x2(-1.3609022, 0.8721804, 0.65413535, 1.1428571, -0.60902256, -0.18796992, -0.48872176, 1.1353383)
 * (mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) / 0.85000002) => mat4x2(2.1294117, -1.3647058, -1.0235294, -1.7882352, 0.95294118, 0.29411763, 0.76470584, -1.7764705)
 * (mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) / -1.33) => mat4x2(-1.4511278, -0.36842105, 1.2255639, -0.20300752, -0.2180451, -0.10526315, -1.2030075, -0.7067669)
 * (mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) / 0.85000002) => mat4x2(2.2705882, 0.57647055, -1.917647, 0.31764707, 0.34117645, 0.16470587, 1.8823529, 1.1058823)
 */
#version 120

void main()
{
  float[pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) / -1.33)[0], vec2(-1.3609022, 0.8721804)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) / -1.33)[1], vec2(0.65413535, 1.1428571)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) / -1.33)[2], vec2(-0.60902256, -0.18796992)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) / -1.33)[3], vec2(-0.48872176, 1.1353383)), 2) <= 6.2808525e-10 ? 1 : -1] array0;
  float[pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) / 0.85000002)[0], vec2(2.1294117, -1.3647058)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) / 0.85000002)[1], vec2(-1.0235294, -1.7882352)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) / 0.85000002)[2], vec2(0.95294118, 0.29411763)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) / 0.85000002)[3], vec2(0.76470584, -1.7764705)), 2) <= 1.5377437e-09 ? 1 : -1] array1;
  float[pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) / -1.33)[0], vec2(-1.4511278, -0.36842105)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) / -1.33)[1], vec2(1.2255639, -0.20300752)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) / -1.33)[2], vec2(-0.2180451, -0.10526315)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) / -1.33)[3], vec2(-1.2030075, -0.7067669)), 2) <= 5.7900951e-10 ? 1 : -1] array2;
  float[pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) / 0.85000002)[0], vec2(2.2705882, 0.57647055)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) / 0.85000002)[1], vec2(-1.917647, 0.31764707)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) / 0.85000002)[2], vec2(0.34117645, 0.16470587)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) / 0.85000002)[3], vec2(1.8823529, 1.1058823)), 2) <= 1.4175917e-09 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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