Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.231436014175 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-mat2-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-mat2-float.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat2(1.6, 1.53, 0.75999999, -1.0) / -1.33) => mat2(-1.2030075, -1.1503758, -0.57142854, 0.75187969) * (mat2(1.6, 1.53, 0.75999999, -1.0) / 0.85000002) => mat2(1.8823529, 1.8, 0.89411759, -1.1764705) * (mat2(-0.13, -1.4, -0.87, 1.4) / -1.33) => mat2(0.097744353, 1.0526315, 0.65413535, -1.0526315) * (mat2(-0.13, -1.4, -0.87, 1.4) / 0.85000002) => mat2(-0.15294117, -1.6470587, -1.0235294, 1.6470587) */ #version 120 void main() { float[pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) / -1.33)[0], vec2(-1.2030075, -1.1503758)), 2) + pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) / -1.33)[1], vec2(-0.57142854, 0.75187969)), 2) <= 3.6624453e-10 ? 1 : -1] array0; float[pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) / 0.85000002)[0], vec2(1.8823529, 1.8)), 2) + pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) / 0.85000002)[1], vec2(0.89411759, -1.1764705)), 2) <= 8.9667812e-10 ? 1 : -1] array1; float[pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) / -1.33)[0], vec2(0.097744353, 1.0526315)), 2) + pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) / -1.33)[1], vec2(0.65413535, -1.0526315)), 2) <= 2.653513e-10 ? 1 : -1] array2; float[pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) / 0.85000002)[0], vec2(-0.15294117, -1.6470587)), 2) + pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) / 0.85000002)[1], vec2(-1.0235294, 1.6470587)), 2) <= 6.4966083e-10 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |