Results for spec/glsl-1.20/compiler/built-in-functions/op-div-float-vec4.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.244415044785
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-vec4.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-vec4.frag: 0(15) : error C1307: non constant expression for array size
  • 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-vec4.frag: 0(15) : error C1307: non constant expression for array size
0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (0.0 / vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec4(-0, 0.0, 0.0, 0.0)
 * (-1.33 / vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec4(0.80606067, -1.0, -0.68911922, -1.7500001)
 * (0.85000002 / vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec4(-0.51515156, 0.63909775, 0.44041452, 1.1184211)
 */
#version 120

void main()
{
  float[distance((0.0 / vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec4(-0, 0.0, 0.0, 0.0)) <= 0.0 ? 1 : -1] array0;
  float[distance((-1.33 / vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec4(0.80606067, -1.0, -0.68911922, -1.7500001)) <= 2.277525e-05 ? 1 : -1] array1;
  float[distance((0.85000002 / vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec4(-0.51515156, 0.63909775, 0.44041452, 1.1184211)) <= 1.455561e-05 ? 1 : -1] array2;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length());
}

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