Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.23593211174 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-vec2.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-vec2.vert: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (0.0 / vec2(-0.1, -1.2)) => vec2(-0, -0) * (0.0 / vec2(-0.41999999, 0.47999999)) => vec2(-0, 0.0) * (-1.33 / vec2(-0.1, -1.2)) => vec2(13.3, 1.1083333) * (-1.33 / vec2(-0.41999999, 0.47999999)) => vec2(3.166667, -2.7708335) * (0.85000002 / vec2(-0.1, -1.2)) => vec2(-8.5, -0.70833331) * (0.85000002 / vec2(-0.41999999, 0.47999999)) => vec2(-2.0238097, 1.7708334) */ #version 120 void main() { float[distance((0.0 / vec2(-0.1, -1.2)), vec2(-0, -0)) <= 0.0 ? 1 : -1] array0; float[distance((0.0 / vec2(-0.41999999, 0.47999999)), vec2(-0, 0.0)) <= 0.0 ? 1 : -1] array1; float[distance((-1.33 / vec2(-0.1, -1.2)), vec2(13.3, 1.1083333)) <= 0.00013346101 ? 1 : -1] array2; float[distance((-1.33 / vec2(-0.41999999, 0.47999999)), vec2(3.166667, -2.7708335)) <= 4.2077667e-05 ? 1 : -1] array3; float[distance((0.85000002 / vec2(-0.1, -1.2)), vec2(-8.5, -0.70833331)) <= 8.5294625e-05 ? 1 : -1] array4; float[distance((0.85000002 / vec2(-0.41999999, 0.47999999)), vec2(-2.0238097, 1.7708334)) <= 2.6891739e-05 ? 1 : -1] array5; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |