Results for spec/glsl-1.20/compiler/built-in-functions/op-div-float-mat4.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.260323047638
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-mat4.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-mat4.frag: 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
  • 0(20) : error C1307: non constant expression for array size
  • 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-mat4.frag: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (0.0 / mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003)) => mat4(-0, 0.0, 0.0, -0, -0, 0.0, -0, -0, -0, 0.0, -0, -0, 0.0, -0, -0, 0.0)
 * (0.0 / mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999)) => mat4(0.0, 0.0, 0.0, -0, 0.0, -0, 0.0, 0.0, 0.0, 0.0, 0.0, -0, -0, -0, -0, 0.0)
 * (-1.33 / mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003)) => mat4(1.33, -0.75141245, -14.777778, 1.4615384, 2.4181819, -2.1451614, 1.8732395, 0.73076922, 1.2314814, -2.7708335, 0.95683455, 0.93006998, -0.74301678, 0.98518521, 1.0991735, -1.8472222)
 * (-1.33 / mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999)) => mat4(-22.166668, -0.83125001, -1.064, 8.3125, -1.0152673, 4.15625, -2.9555557, -2.9555557, -0.87500006, -2.6078432, -0.70000005, 1.5113637, 0.67857146, 0.72282612, 1.8472222, -3.4102566)
 * (0.85000002 / mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003)) => mat4(-0.85000002, 0.48022601, 9.4444447, -0.93406594, -1.5454545, 1.3709677, -1.1971831, -0.46703297, -0.78703701, 1.7708334, -0.61151081, -0.59440565, 0.47486037, -0.62962961, -0.70247936, 1.1805556)
 * (0.85000002 / mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999)) => mat4(14.166667, 0.53125, 0.68000001, -5.3125005, 0.64885503, -2.6562502, 1.888889, 1.888889, 0.55921054, 1.6666667, 0.44736844, -0.96590912, -0.43367347, -0.46195653, -1.1805556, 2.1794872)
 */
#version 120

void main()
{
  float[pow(distance((0.0 / mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[0], vec4(-0, 0.0, 0.0, -0)), 2) + pow(distance((0.0 / mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[1], vec4(-0, 0.0, -0, -0)), 2) + pow(distance((0.0 / mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[2], vec4(-0, 0.0, -0, -0)), 2) + pow(distance((0.0 / mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[3], vec4(0.0, -0, -0, 0.0)), 2) <= 0.0 ? 1 : -1] array0;
  float[pow(distance((0.0 / mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[0], vec4(0.0, 0.0, 0.0, -0)), 2) + pow(distance((0.0 / mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[1], vec4(0.0, -0, 0.0, 0.0)), 2) + pow(distance((0.0 / mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[2], vec4(0.0, 0.0, 0.0, -0)), 2) + pow(distance((0.0 / mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[3], vec4(-0, -0, -0, 0.0)), 2) <= 0.0 ? 1 : -1] array1;
  float[pow(distance((-1.33 / mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[0], vec4(1.33, -0.75141245, -14.777778, 1.4615384)), 2) + pow(distance((-1.33 / mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[1], vec4(2.4181819, -2.1451614, 1.8732395, 0.73076922)), 2) + pow(distance((-1.33 / mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[2], vec4(1.2314814, -2.7708335, 0.95683455, 0.93006998)), 2) + pow(distance((-1.33 / mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[3], vec4(-0.74301678, 0.98518521, 1.0991735, -1.8472222)), 2) <= 2.5446241e-08 ? 1 : -1] array2;
  float[pow(distance((-1.33 / mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[0], vec4(-22.166668, -0.83125001, -1.064, 8.3125)), 2) + pow(distance((-1.33 / mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[1], vec4(-1.0152673, 4.15625, -2.9555557, -2.9555557)), 2) + pow(distance((-1.33 / mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[2], vec4(-0.87500006, -2.6078432, -0.70000005, 1.5113637)), 2) + pow(distance((-1.33 / mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[3], vec4(0.67857146, 0.72282612, 1.8472222, -3.4102566)), 2) <= 6.2442332e-08 ? 1 : -1] array3;
  float[pow(distance((0.85000002 / mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[0], vec4(-0.85000002, 0.48022601, 9.4444447, -0.93406594)), 2) + pow(distance((0.85000002 / mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[1], vec4(-1.5454545, 1.3709677, -1.1971831, -0.46703297)), 2) + pow(distance((0.85000002 / mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[2], vec4(-0.78703701, 1.7708334, -0.61151081, -0.59440565)), 2) + pow(distance((0.85000002 / mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[3], vec4(0.47486037, -0.62962961, -0.70247936, 1.1805556)), 2) <= 1.0393415e-08 ? 1 : -1] array4;
  float[pow(distance((0.85000002 / mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[0], vec4(14.166667, 0.53125, 0.68000001, -5.3125005)), 2) + pow(distance((0.85000002 / mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[1], vec4(0.64885503, -2.6562502, 1.888889, 1.888889)), 2) + pow(distance((0.85000002 / mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[2], vec4(0.55921054, 1.6666667, 0.44736844, -0.96590912)), 2) + pow(distance((0.85000002 / mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[3], vec4(-0.43367347, -0.46195653, -1.1805556, 2.1794872)), 2) <= 2.550432e-08 ? 1 : -1] array5;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}

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