Results for spec/glsl-1.20/compiler/built-in-functions/op-div-float-mat3.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.251700878143
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-mat3.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-mat3.frag: 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
  • 0(20) : error C1307: non constant expression for array size
  • 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-mat3.frag: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (0.0 / mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999)) => mat3(-0, 0.0, 0.0, 0.0, 0.0, 0.0, -0, -0, 0.0)
 * (0.0 / mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47)) => mat3(-0, -0, -0, -0, 0.0, -0, -0, 0.0, -0)
 * (-1.33 / mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999)) => mat3(1.1981982, -10.23077, -2.375, -0.79640722, -1.2201835, -1.4000001, 3.2439027, 66.5, -5.541667)
 * (-1.33 / mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47)) => mat3(0.78698224, 1.2201835, 0.86928111, 2.8913045, -0.76000005, 1.9000001, 7.3888888, -0.66500002, 0.90476191)
 * (0.85000002 / mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999)) => mat3(-0.76576579, 6.5384622, 1.5178572, 0.50898206, 0.77981651, 0.89473689, -2.0731709, -42.500004, 3.5416667)
 * (0.85000002 / mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47)) => mat3(-0.5029586, -0.77981651, -0.55555558, -1.8478261, 0.48571429, -1.2142857, -4.7222223, 0.42500001, -0.57823128)
 */
#version 120

void main()
{
  float[pow(distance((0.0 / mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[0], vec3(-0, 0.0, 0.0)), 2) + pow(distance((0.0 / mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[1], vec3(0.0, 0.0, 0.0)), 2) + pow(distance((0.0 / mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[2], vec3(-0, -0, 0.0)), 2) <= 0.0 ? 1 : -1] array0;
  float[pow(distance((0.0 / mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[0], vec3(-0, -0, -0)), 2) + pow(distance((0.0 / mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[1], vec3(-0, 0.0, -0)), 2) + pow(distance((0.0 / mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[2], vec3(-0, 0.0, -0)), 2) <= 0.0 ? 1 : -1] array1;
  float[pow(distance((-1.33 / mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[0], vec3(1.1981982, -10.23077, -2.375)), 2) + pow(distance((-1.33 / mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[1], vec3(-0.79640722, -1.2201835, -1.4000001)), 2) + pow(distance((-1.33 / mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[2], vec3(3.2439027, 66.5, -5.541667)), 2) <= 4.5793112e-07 ? 1 : -1] array2;
  float[pow(distance((-1.33 / mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[0], vec3(0.78698224, 1.2201835, 0.86928111)), 2) + pow(distance((-1.33 / mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[1], vec3(2.8913045, -0.76000005, 1.9000001)), 2) + pow(distance((-1.33 / mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[2], vec3(7.3888888, -0.66500002, 0.90476191)), 2) <= 7.1267579e-09 ? 1 : -1] array3;
  float[pow(distance((0.85000002 / mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[0], vec3(-0.76576579, 6.5384622, 1.5178572)), 2) + pow(distance((0.85000002 / mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[1], vec3(0.50898206, 0.77981651, 0.89473689)), 2) + pow(distance((0.85000002 / mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[2], vec3(-2.0731709, -42.500004, 3.5416667)), 2) <= 1.8704011e-07 ? 1 : -1] array4;
  float[pow(distance((0.85000002 / mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[0], vec3(-0.5029586, -0.77981651, -0.55555558)), 2) + pow(distance((0.85000002 / mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[1], vec3(-1.8478261, 0.48571429, -1.2142857)), 2) + pow(distance((0.85000002 / mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[2], vec3(-4.7222223, 0.42500001, -0.57823128)), 2) <= 2.9108953e-09 ? 1 : -1] array5;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}

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