Results for spec/glsl-1.20/compiler/built-in-functions/op-div-float-float.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.241579055786
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-float.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-float.frag: 0(18) : error C1101: ambiguous overloaded function reference "distance(float, int)"
  • (0) : superp float distance(superp float, superp float)
  • (0) : lowp float distance(lowp float, lowp float)
  • (0) : mediump float distance(mediump float, mediump float)
  • (0) : float distance(float, float)
  • 0(18) : error C1101: ambiguous overloaded function reference "distance(float, int)"
  • (0) : superp float distance(superp float, superp float)
  • (0) : lowp float distance(lowp float, lowp float)
  • (0) : mediump float distance(mediump float, mediump float)
  • (0) : float distance(float, float)
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
  • 0(20) : error C1307: non constant expression for array size
  • 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-float.frag: 0(18) : error C1101: ambiguous overloaded function reference "distance(float, int)"
    (0) : superp float distance(superp float, superp float)
    (0) : lowp float distance(lowp float, lowp float)
    (0) : mediump float distance(mediump float, mediump float)
    (0) : float distance(float, float)
0(18) : error C1101: ambiguous overloaded function reference "distance(float, int)"
    (0) : superp float distance(superp float, superp float)
    (0) : lowp float distance(lowp float, lowp float)
    (0) : mediump float distance(mediump float, mediump float)
    (0) : float distance(float, float)
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (0.0 / -1.33) => -0
 * (0.0 / 0.85000002) => 0.0
 * (-1.33 / -1.33) => 1.0
 * (-1.33 / 0.85000002) => -1.5647058
 * (0.85000002 / -1.33) => -0.63909775
 * (0.85000002 / 0.85000002) => 1.0
 */
#version 120

void main()
{
  float[distance((0.0 / -1.33), -0) <= 0.0 ? 1 : -1] array0;
  float[distance((0.0 / 0.85000002), 0.0) <= 0.0 ? 1 : -1] array1;
  float[distance((-1.33 / -1.33), 1.0) <= 9.9999997e-06 ? 1 : -1] array2;
  float[distance((-1.33 / 0.85000002), -1.5647058) <= 1.5647058e-05 ? 1 : -1] array3;
  float[distance((0.85000002 / -1.33), -0.63909775) <= 6.3909774e-06 ? 1 : -1] array4;
  float[distance((0.85000002 / 0.85000002), 1.0) <= 9.9999997e-06 ? 1 : -1] array5;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}

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