Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.241430044174 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-mat4x3-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-mat4x3-float.frag: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) + 0.0) => mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) * (mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) + -1.33) => mat4x3(-1.6, -1.5, -3.1800001, -2.71, -1.8900001, -2.6199999, -2.74, 0.13999999, 0.43999994, -1.45, 0.52999997, -1.3200001) * (mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) + 0.85000002) => mat4x3(0.58000004, 0.68000001, -1.0, -0.52999997, 0.29000002, -0.43999994, -0.55999994, 2.3200002, 2.6199999, 0.73000002, 2.71, 0.86000001) * (mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) + 0.0) => mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) * (mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) + -1.33) => mat4x3(-1.8000001, -1.5300001, -2.72, -1.48, -0.80000007, -1.52, 0.63999999, -3.1500001, 0.28999996, -2.3800001, -2.74, 0.25) * (mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) + 0.85000002) => mat4x3(0.38000003, 0.65000004, -0.53999996, 0.70000005, 1.38, 0.66000003, 2.8200002, -0.97000003, 2.47, -0.19999993, -0.55999994, 2.4300001) */ #version 120 void main() { float[pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) + 0.0)[0], vec3(-0.27000001, -0.17, -1.85)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) + 0.0)[1], vec3(-1.38, -0.56, -1.29)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) + 0.0)[2], vec3(-1.41, 1.47, 1.77)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) + 0.0)[3], vec3(-0.12, 1.86, 0.0099999998)), 2) <= 1.81624e-09 ? 1 : -1] array0; float[pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) + -1.33)[0], vec3(-1.6, -1.5, -3.1800001)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) + -1.33)[1], vec3(-2.71, -1.8900001, -2.6199999)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) + -1.33)[2], vec3(-2.74, 0.13999999, 0.43999994)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) + -1.33)[3], vec3(-1.45, 0.52999997, -1.3200001)), 2) <= 4.45496e-09 ? 1 : -1] array1; float[pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) + 0.85000002)[0], vec3(0.58000004, 0.68000001, -1.0)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) + 0.85000002)[1], vec3(-0.52999997, 0.29000002, -0.43999994)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) + 0.85000002)[2], vec3(-0.55999994, 2.3200002, 2.6199999)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) + 0.85000002)[3], vec3(0.73000002, 2.71, 0.86000001)), 2) <= 2.3534394e-09 ? 1 : -1] array2; float[pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) + 0.0)[0], vec3(-0.47, -0.2, -1.39)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) + 0.0)[1], vec3(-0.15000001, 0.52999997, -0.19)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) + 0.0)[2], vec3(1.97, -1.8200001, 1.62)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) + 0.0)[3], vec3(-1.05, -1.41, 1.58)), 2) <= 1.7937202e-09 ? 1 : -1] array3; float[pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) + -1.33)[0], vec3(-1.8000001, -1.5300001, -2.72)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) + -1.33)[1], vec3(-1.48, -0.80000007, -1.52)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) + -1.33)[2], vec3(0.63999999, -3.1500001, 0.28999996)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) + -1.33)[3], vec3(-2.3800001, -2.74, 0.25)), 2) <= 4.1770796e-09 ? 1 : -1] array4; float[pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) + 0.85000002)[0], vec3(0.38000003, 0.65000004, -0.53999996)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) + 0.85000002)[1], vec3(0.70000005, 1.38, 0.66000003)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) + 0.85000002)[2], vec3(2.8200002, -0.97000003, 2.47)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) + 0.85000002)[3], vec3(-0.19999993, -0.55999994, 2.4300001)), 2) <= 2.4941205e-09 ? 1 : -1] array5; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |