Results for spec/glsl-1.20/compiler/built-in-functions/op-add-mat4x2-float.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.251298904419
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-mat4x2-float.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-mat4x2-float.frag: 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
  • 0(20) : error C1307: non constant expression for array size
  • 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-mat4x2-float.frag: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) + 0.0) => mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51)
 * (mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) + -1.33) => mat4x2(0.4799999, -2.49, -2.2, -2.8499999, -0.52000004, -1.08, -0.68000007, -2.8400002)
 * (mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) + 0.85000002) => mat4x2(2.6599998, -0.30999994, -0.019999981, -0.66999996, 1.6600001, 1.1, 1.5, -0.65999997)
 * (mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) + 0.0) => mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94)
 * (mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) + -1.33) => mat4x2(0.5999999, -0.84000003, -2.96, -1.0600001, -1.0400001, -1.1900001, 0.26999998, -0.39000005)
 * (mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) + 0.85000002) => mat4x2(2.78, 1.34, -0.77999997, 1.12, 1.14, 0.99000001, 2.45, 1.79)
 */
#version 120

void main()
{
  float[pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) + 0.0)[0], vec2(1.8099999, -1.16)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) + 0.0)[1], vec2(-0.87, -1.52)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) + 0.0)[2], vec2(0.81, 0.25)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) + 0.0)[3], vec2(0.64999998, -1.51)), 2) <= 1.1110199e-09 ? 1 : -1] array0;
  float[pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) + -1.33)[0], vec2(0.4799999, -2.49)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) + -1.33)[1], vec2(-2.2, -2.8499999)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) + -1.33)[2], vec2(-0.52000004, -1.08)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) + -1.33)[3], vec2(-0.68000007, -2.8400002)), 2) <= 2.9357798e-09 ? 1 : -1] array1;
  float[pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) + 0.85000002)[0], vec2(2.6599998, -0.30999994)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) + 0.85000002)[1], vec2(-0.019999981, -0.66999996)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) + 0.85000002)[2], vec2(1.6600001, 1.1)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) + 0.85000002)[3], vec2(1.5, -0.65999997)), 2) <= 1.42722e-09 ? 1 : -1] array2;
  float[pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) + 0.0)[0], vec2(1.9299999, 0.49000001)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) + 0.0)[1], vec2(-1.63, 0.27000001)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) + 0.0)[2], vec2(0.28999999, 0.14)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) + 0.0)[3], vec2(1.6, 0.94)), 2) <= 1.0242101e-09 ? 1 : -1] array3;
  float[pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) + -1.33)[0], vec2(0.5999999, -0.84000003)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) + -1.33)[1], vec2(-2.96, -1.0600001)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) + -1.33)[2], vec2(-1.0400001, -1.1900001)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) + -1.33)[3], vec2(0.26999998, -0.39000005)), 2) <= 1.3673501e-09 ? 1 : -1] array4;
  float[pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) + 0.85000002)[0], vec2(2.78, 1.34)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) + 0.85000002)[1], vec2(-0.77999997, 1.12)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) + 0.85000002)[2], vec2(1.14, 0.99000001)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) + 0.85000002)[3], vec2(2.45, 1.79)), 2) <= 2.2873103e-09 ? 1 : -1] array5;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}

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