Results for spec/glsl-1.20/compiler/built-in-functions/op-add-mat3-float.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.229997158051
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-mat3-float.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-mat3-float.vert: 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
  • 0(20) : error C1307: non constant expression for array size
  • 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-mat3-float.vert: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) + 0.0) => mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999)
 * (mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) + -1.33) => mat3(-2.4400001, -1.2, -0.77000004, 0.33999991, -0.24000001, -0.38000005, -1.74, -1.35, -1.09)
 * (mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) + 0.85000002) => mat3(-0.25999999, 0.98000002, 1.4100001, 2.52, 1.9400001, 1.8, 0.44000003, 0.83000004, 1.09)
 * (mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) + 0.0) => mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47)
 * (mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) + -1.33) => mat3(-3.02, -2.4200001, -2.8600001, -1.7900001, 0.41999996, -2.03, -1.51, 0.66999996, -2.8000002)
 * (mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) + 0.85000002) => mat3(-0.84000003, -0.24000001, -0.67999995, 0.39000002, 2.5999999, 0.15000004, 0.67000002, 2.8499999, -0.62)
 */
#version 120

void main()
{
  float[pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) + 0.0)[0], vec3(-1.11, 0.13, 0.56)), 2) + pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) + 0.0)[1], vec3(1.67, 1.09, 0.94999999)), 2) + pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) + 0.0)[2], vec3(-0.41, -0.02, 0.23999999)), 2) <= 6.6682004e-10 ? 1 : -1] array0;
  float[pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) + -1.33)[0], vec3(-2.4400001, -1.2, -0.77000004)), 2) + pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) + -1.33)[1], vec3(0.33999991, -0.24000001, -0.38000005)), 2) + pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) + -1.33)[2], vec3(-1.74, -1.35, -1.09)), 2) <= 1.43423e-09 ? 1 : -1] array1;
  float[pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) + 0.85000002)[0], vec3(-0.25999999, 0.98000002, 1.4100001)), 2) + pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) + 0.85000002)[1], vec3(2.52, 1.9400001, 1.8)), 2) + pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) + 0.85000002)[2], vec3(0.44000003, 0.83000004, 1.09)), 2) <= 1.8440703e-09 ? 1 : -1] array2;
  float[pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) + 0.0)[0], vec3(-1.6900001, -1.09, -1.53)), 2) + pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) + 0.0)[1], vec3(-0.46000001, 1.75, -0.69999999)), 2) + pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) + 0.0)[2], vec3(-0.18000001, 2.0, -1.47)), 2) <= 1.63425e-09 ? 1 : -1] array3;
  float[pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) + -1.33)[0], vec3(-3.02, -2.4200001, -2.8600001)), 2) + pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) + -1.33)[1], vec3(-1.7900001, 0.41999996, -2.03)), 2) + pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) + -1.33)[2], vec3(-1.51, 0.66999996, -2.8000002)), 2) <= 4.12268e-09 ? 1 : -1] array4;
  float[pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) + 0.85000002)[0], vec3(-0.84000003, -0.24000001, -0.67999995)), 2) + pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) + 0.85000002)[1], vec3(0.39000002, 2.5999999, 0.15000004)), 2) + pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) + 0.85000002)[2], vec3(0.67000002, 2.8499999, -0.62)), 2) <= 1.7115998e-09 ? 1 : -1] array5;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}

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