Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.232857942581 | 
| note | Returncode was 1  | 
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-mat2x3-mat2x3.vert pass 1.20  | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-mat2x3-mat2x3.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) + mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5)) => mat2x3(-0.92000002, -0.89999998, 2.0599999, 3.8800001, -1.5, -1.0)
 * (mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) + mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001)) => mat2x3(0.91999996, -1.72, 2.03, 0.86000001, 1.08, -1.24)
 * (mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) + mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5)) => mat2x3(0.91999996, -1.72, 2.03, 0.86000001, 1.08, -1.24)
 * (mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) + mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001)) => mat2x3(2.76, -2.54, 2.0, -2.1600001, 3.6600001, -1.48)
 */
#version 120
void main()
{
  float[pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) + mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[0], vec3(-0.92000002, -0.89999998, 2.0599999)), 2) + pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) + mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[1], vec3(3.8800001, -1.5, -1.0)), 2) <= 2.4204398e-09 ? 1 : -1] array0;
  float[pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) + mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[0], vec3(0.91999996, -1.72, 2.03)), 2) + pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) + mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[1], vec3(0.86000001, 1.08, -1.24)), 2) <= 1.13693e-09 ? 1 : -1] array1;
  float[pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) + mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[0], vec3(0.91999996, -1.72, 2.03)), 2) + pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) + mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[1], vec3(0.86000001, 1.08, -1.24)), 2) <= 1.13693e-09 ? 1 : -1] array2;
  float[pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) + mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[0], vec3(2.76, -2.54, 2.0)), 2) + pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) + mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[1], vec3(-2.1600001, 3.6600001, -1.48)), 2) <= 3.83208e-09 ? 1 : -1] array3;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
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