Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.225018978119 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-mat2x3-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-mat2x3-float.frag: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) + 0.0) => mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * (mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) + -1.33) => mat2x3(-1.7900001, -1.78, -0.30000007, 0.61000001, -2.0799999, -1.83) * (mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) + 0.85000002) => mat2x3(0.39000002, 0.40000004, 1.88, 2.79, 0.10000002, 0.35000002) * (mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) + 0.0) => mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * (mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) + -1.33) => mat2x3(0.049999952, -2.5999999, -0.33000004, -2.4100001, 0.5, -2.0700002) * (mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) + 0.85000002) => mat2x3(2.23, -0.41999996, 1.85, -0.23000002, 2.6800001, 0.11000001) */ #version 120 void main() { float[pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) + 0.0)[0], vec3(-0.46000001, -0.44999999, 1.03)), 2) + pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) + 0.0)[1], vec3(1.9400001, -0.75, -0.5)), 2) <= 6.0510996e-10 ? 1 : -1] array0; float[pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) + -1.33)[0], vec3(-1.7900001, -1.78, -0.30000007)), 2) + pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) + -1.33)[1], vec3(0.61000001, -2.0799999, -1.83)), 2) <= 1.4509899e-09 ? 1 : -1] array1; float[pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) + 0.85000002)[0], vec3(0.39000002, 0.40000004, 1.88)), 2) + pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) + 0.85000002)[1], vec3(2.79, 0.10000002, 0.35000002)), 2) <= 1.17631e-09 ? 1 : -1] array2; float[pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) + 0.0)[0], vec3(1.38, -1.27, 1.0)), 2) + pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) + 0.0)[1], vec3(-1.08, 1.83, -0.74000001)), 2) <= 9.5802e-10 ? 1 : -1] array3; float[pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) + -1.33)[0], vec3(0.049999952, -2.5999999, -0.33000004)), 2) + pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) + -1.33)[1], vec3(-2.4100001, 0.5, -2.0700002)), 2) <= 1.7214399e-09 ? 1 : -1] array4; float[pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) + 0.85000002)[0], vec3(2.23, -0.41999996, 1.85)), 2) + pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) + 0.85000002)[1], vec3(-0.23000002, 2.6800001, 0.11000001)), 2) <= 1.5819202e-09 ? 1 : -1] array5; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |