Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.242891073227 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-mat2-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-mat2-float.frag: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat2(1.6, 1.53, 0.75999999, -1.0) + 0.0) => mat2(1.6, 1.53, 0.75999999, -1.0) * (mat2(1.6, 1.53, 0.75999999, -1.0) + -1.33) => mat2(0.26999998, 0.19999993, -0.57000005, -2.3299999) * (mat2(1.6, 1.53, 0.75999999, -1.0) + 0.85000002) => mat2(2.45, 2.3800001, 1.61, -0.14999998) * (mat2(-0.13, -1.4, -0.87, 1.4) + 0.0) => mat2(-0.13, -1.4, -0.87, 1.4) * (mat2(-0.13, -1.4, -0.87, 1.4) + -1.33) => mat2(-1.46, -2.73, -2.2, 0.069999933) * (mat2(-0.13, -1.4, -0.87, 1.4) + 0.85000002) => mat2(0.72000003, -0.54999995, -0.019999981, 2.25) */ #version 120 void main() { float[pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) + 0.0)[0], vec2(1.6, 1.53)), 2) + pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) + 0.0)[1], vec2(0.75999999, -1.0)), 2) <= 6.4784994e-10 ? 1 : -1] array0; float[pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) + -1.33)[0], vec2(0.26999998, 0.19999993)), 2) + pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) + -1.33)[1], vec2(-0.57000005, -2.3299999)), 2) <= 5.8666993e-10 ? 1 : -1] array1; float[pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) + 0.85000002)[0], vec2(2.45, 2.3800001)), 2) + pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) + 0.85000002)[1], vec2(1.61, -0.14999998)), 2) <= 1.42815e-09 ? 1 : -1] array2; float[pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) + 0.0)[0], vec2(-0.13, -1.4)), 2) + pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) + 0.0)[1], vec2(-0.87, 1.4)), 2) <= 4.6938003e-10 ? 1 : -1] array3; float[pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) + -1.33)[0], vec2(-1.46, -2.73)), 2) + pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) + -1.33)[1], vec2(-2.2, 0.069999933)), 2) <= 1.44294e-09 ? 1 : -1] array4; float[pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) + 0.85000002)[0], vec2(0.72000003, -0.54999995)), 2) + pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) + 0.85000002)[1], vec2(-0.019999981, 2.25)), 2) <= 5.8838001e-10 ? 1 : -1] array5; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |