Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.240820884705 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-ivec4-ivec4.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-ivec4-ivec4.vert: 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size 0(42) : error C1307: non constant expression for array size 0(43) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec4(-66, 72, 87, -75) + ivec4(-66, 72, 87, -75)) => ivec4(-132, 144, 174, -150) * (ivec4(-66, 72, 87, -75) + ivec4(66, 72, 87, 75)) => ivec4(0, 144, 174, 0) * (ivec4(-66, 72, 87, -75) + ivec4(-24, 40, -23, 74)) => ivec4(-90, 112, 64, -1) * (ivec4(-66, 72, 87, -75) + ivec4(24, 40, 23, 74)) => ivec4(-42, 112, 110, -1) * (ivec4(66, 72, 87, 75) + ivec4(-66, 72, 87, -75)) => ivec4(0, 144, 174, 0) * (ivec4(66, 72, 87, 75) + ivec4(66, 72, 87, 75)) => ivec4(132, 144, 174, 150) * (ivec4(66, 72, 87, 75) + ivec4(-24, 40, -23, 74)) => ivec4(42, 112, 64, 149) * (ivec4(66, 72, 87, 75) + ivec4(24, 40, 23, 74)) => ivec4(90, 112, 110, 149) * (ivec4(-24, 40, -23, 74) + ivec4(-66, 72, 87, -75)) => ivec4(-90, 112, 64, -1) * (ivec4(-24, 40, -23, 74) + ivec4(66, 72, 87, 75)) => ivec4(42, 112, 64, 149) * (ivec4(-24, 40, -23, 74) + ivec4(-24, 40, -23, 74)) => ivec4(-48, 80, -46, 148) * (ivec4(-24, 40, -23, 74) + ivec4(24, 40, 23, 74)) => ivec4(0, 80, 0, 148) * (ivec4(24, 40, 23, 74) + ivec4(-66, 72, 87, -75)) => ivec4(-42, 112, 110, -1) * (ivec4(24, 40, 23, 74) + ivec4(66, 72, 87, 75)) => ivec4(90, 112, 110, 149) * (ivec4(24, 40, 23, 74) + ivec4(-24, 40, -23, 74)) => ivec4(0, 80, 0, 148) * (ivec4(24, 40, 23, 74) + ivec4(24, 40, 23, 74)) => ivec4(48, 80, 46, 148) */ #version 120 void main() { float[all(equal((ivec4(-66, 72, 87, -75) + ivec4(-66, 72, 87, -75)), ivec4(-132, 144, 174, -150))) ? 1 : -1] array0; float[all(equal((ivec4(-66, 72, 87, -75) + ivec4(66, 72, 87, 75)), ivec4(0, 144, 174, 0))) ? 1 : -1] array1; float[all(equal((ivec4(-66, 72, 87, -75) + ivec4(-24, 40, -23, 74)), ivec4(-90, 112, 64, -1))) ? 1 : -1] array2; float[all(equal((ivec4(-66, 72, 87, -75) + ivec4(24, 40, 23, 74)), ivec4(-42, 112, 110, -1))) ? 1 : -1] array3; float[all(equal((ivec4(66, 72, 87, 75) + ivec4(-66, 72, 87, -75)), ivec4(0, 144, 174, 0))) ? 1 : -1] array4; float[all(equal((ivec4(66, 72, 87, 75) + ivec4(66, 72, 87, 75)), ivec4(132, 144, 174, 150))) ? 1 : -1] array5; float[all(equal((ivec4(66, 72, 87, 75) + ivec4(-24, 40, -23, 74)), ivec4(42, 112, 64, 149))) ? 1 : -1] array6; float[all(equal((ivec4(66, 72, 87, 75) + ivec4(24, 40, 23, 74)), ivec4(90, 112, 110, 149))) ? 1 : -1] array7; float[all(equal((ivec4(-24, 40, -23, 74) + ivec4(-66, 72, 87, -75)), ivec4(-90, 112, 64, -1))) ? 1 : -1] array8; float[all(equal((ivec4(-24, 40, -23, 74) + ivec4(66, 72, 87, 75)), ivec4(42, 112, 64, 149))) ? 1 : -1] array9; float[all(equal((ivec4(-24, 40, -23, 74) + ivec4(-24, 40, -23, 74)), ivec4(-48, 80, -46, 148))) ? 1 : -1] array10; float[all(equal((ivec4(-24, 40, -23, 74) + ivec4(24, 40, 23, 74)), ivec4(0, 80, 0, 148))) ? 1 : -1] array11; float[all(equal((ivec4(24, 40, 23, 74) + ivec4(-66, 72, 87, -75)), ivec4(-42, 112, 110, -1))) ? 1 : -1] array12; float[all(equal((ivec4(24, 40, 23, 74) + ivec4(66, 72, 87, 75)), ivec4(90, 112, 110, 149))) ? 1 : -1] array13; float[all(equal((ivec4(24, 40, 23, 74) + ivec4(-24, 40, -23, 74)), ivec4(0, 80, 0, 148))) ? 1 : -1] array14; float[all(equal((ivec4(24, 40, 23, 74) + ivec4(24, 40, 23, 74)), ivec4(48, 80, 46, 148))) ? 1 : -1] array15; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length()); } |