Results for spec/glsl-1.20/compiler/built-in-functions/op-add-ivec3-int.frag

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.242475032806
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-ivec3-int.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-ivec3-int.frag: 0(27) : error C1307: non constant expression for array size
  • 0(28) : error C1307: non constant expression for array size
  • 0(29) : error C1307: non constant expression for array size
  • 0(30) : error C1307: non constant expression for array size
  • 0(31) : error C1307: non constant expression for array size
  • 0(32) : error C1307: non constant expression for array size
  • 0(33) : error C1307: non constant expression for array size
  • 0(34) : error C1307: non constant expression for array size
  • 0(35) : error C1307: non constant expression for array size
  • 0(36) : error C1307: non constant expression for array size
  • 0(37) : error C1307: non constant expression for array size
  • 0(38) : error C1307: non constant expression for array size
  • 0(39) : error C1307: non constant expression for array size
  • 0(40) : error C1307: non constant expression for array size
  • 0(41) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-ivec3-int.frag: 0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec3(-36, 32, -88) + 12) => ivec3(-24, 44, -76)
 * (ivec3(-36, 32, -88) + -6) => ivec3(-42, 26, -94)
 * (ivec3(-36, 32, -88) + 74) => ivec3(38, 106, -14)
 * (ivec3(-36, 32, -88) + -32) => ivec3(-68, 0, -120)
 * (ivec3(-36, 32, -88) + 0) => ivec3(-36, 32, -88)
 * (ivec3(36, 32, 88) + 12) => ivec3(48, 44, 100)
 * (ivec3(36, 32, 88) + -6) => ivec3(30, 26, 82)
 * (ivec3(36, 32, 88) + 74) => ivec3(110, 106, 162)
 * (ivec3(36, 32, 88) + -32) => ivec3(4, 0, 56)
 * (ivec3(36, 32, 88) + 0) => ivec3(36, 32, 88)
 * (ivec3(59, 77, 68) + 12) => ivec3(71, 89, 80)
 * (ivec3(59, 77, 68) + -6) => ivec3(53, 71, 62)
 * (ivec3(59, 77, 68) + 74) => ivec3(133, 151, 142)
 * (ivec3(59, 77, 68) + -32) => ivec3(27, 45, 36)
 * (ivec3(59, 77, 68) + 0) => ivec3(59, 77, 68)
 */
#version 120

void main()
{
  float[all(equal((ivec3(-36, 32, -88) + 12), ivec3(-24, 44, -76))) ? 1 : -1] array0;
  float[all(equal((ivec3(-36, 32, -88) + -6), ivec3(-42, 26, -94))) ? 1 : -1] array1;
  float[all(equal((ivec3(-36, 32, -88) + 74), ivec3(38, 106, -14))) ? 1 : -1] array2;
  float[all(equal((ivec3(-36, 32, -88) + -32), ivec3(-68, 0, -120))) ? 1 : -1] array3;
  float[all(equal((ivec3(-36, 32, -88) + 0), ivec3(-36, 32, -88))) ? 1 : -1] array4;
  float[all(equal((ivec3(36, 32, 88) + 12), ivec3(48, 44, 100))) ? 1 : -1] array5;
  float[all(equal((ivec3(36, 32, 88) + -6), ivec3(30, 26, 82))) ? 1 : -1] array6;
  float[all(equal((ivec3(36, 32, 88) + 74), ivec3(110, 106, 162))) ? 1 : -1] array7;
  float[all(equal((ivec3(36, 32, 88) + -32), ivec3(4, 0, 56))) ? 1 : -1] array8;
  float[all(equal((ivec3(36, 32, 88) + 0), ivec3(36, 32, 88))) ? 1 : -1] array9;
  float[all(equal((ivec3(59, 77, 68) + 12), ivec3(71, 89, 80))) ? 1 : -1] array10;
  float[all(equal((ivec3(59, 77, 68) + -6), ivec3(53, 71, 62))) ? 1 : -1] array11;
  float[all(equal((ivec3(59, 77, 68) + 74), ivec3(133, 151, 142))) ? 1 : -1] array12;
  float[all(equal((ivec3(59, 77, 68) + -32), ivec3(27, 45, 36))) ? 1 : -1] array13;
  float[all(equal((ivec3(59, 77, 68) + 0), ivec3(59, 77, 68))) ? 1 : -1] array14;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length());
}

Back to summary